GhostControl Inc. 3.0

GhostControl Inc.

Manage a team of ghosthunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well.

We're proud to announce version 3.0 of GhostControl Inc. This is a major upgrade to the game with great new features which further enhance the play and game strategy as well as many minor improvements. With the new exploding items you might choose to shoot at a TV set to damage nearby ghosts when it explodes, great if they are hiding behind it, but remember you will have to pay for the damage when you finish the job! You can see a complete list of the new features and improvements below. [b]New Features[/b] [list] [*]New ghost type "Berserker" adds a new enemy with challenging skills. [*]Exploding items like TVs and other devices add a new strategic element when it comes to hunting ghosts. [*]Potential explosive chain reactions can cause players to rethink their strategies. [*]Expanded "dripping" feature for champions of first two phases. This allows them to make the floor wet and hunters can slip and are slower therefore. [*]In-Game smartphone includes a mute button. [*]Added screen resolution adjustments to the options menu. [*]Partial healing available in hospital to manage costs. [*]Gas station does not force player to a full refill. [*]Optimized Windows Mode. [*]Tutorial mission can be skipped now. [/list] [b]Improvements[/b] [list] [*]Smartphone automatically closes when new mission starts. [*]Removed auto pause at midnight (game time). [*]In-game clock keeps speed when players start driving and doesn't automatically revert to normal speed. [*]Some GUI improvements. [*]HQ Radio smaller to save screen space. [*]Major rework of equipment shop interface. [*]Improved equipment screen on in-game smartphone. [*]Debuff and panic visualized in hunter portraits. [*]Clearer graphics for menu buttons. [*]Improved over all performance. [*]Bugfixes. [/list] [b]Changes in game balancing[/b] [list] [*]Spawn factor for Liches reduced. [*]Ghosts are less likely to become Champions. [*]Reduced spawns of Pest/Swarmling, but strengths of ghosts increased. [*]Higher cost for expansion room. [*]Changes for achievements. [*]Weakened competition. [*]More money at start of a game. [*]Reduced maximum ghost number at start of mission four. [/list]