Gemini - Spelunk Update

Gemini: Binary Conflict

‘Gemini: Binary Conflict’ is a multiplayer, class based, first person shooter set in the midst of an interplanetary war. The game features a colourful visual style, unconventional weaponry, equipment, armour, class roles and modes, to provide a subtle mix of familiar and unusual game mechanics.

We are excited to announce the release of three new Gemini maps! A new subaquatic warpath battleground ‘wp_spelunk’! Alongside its free-for-all counterpart ‘fdm_spelunk’ and of course for good measure a team deathmatch version of the truly magnificent ‘magmastation’. If you are interested in some real combat verticality, do come and check out what spelunk has to offer, not only with its (quite literally) wonderfully ‘immersed’ visuals, but wild gameplay to match. There's something for everyone to love in this avian underwater jaunt! [previewyoutube=u4MW6QVknkI;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/37573758/89e2b8b325f4896fed85743c578d966db8890d5d.png[/img] [img]{STEAM_CLAN_IMAGE}/37573758/4b9d531cf2912f5110ee6b82e259b13b211d622f.png[/img] Also in this update: - added a system for dedicated servers to reload the ‘serversettings’ config file on map change (so certain settings can be changed while server is running) - workaround for a bot ho/unearthed repair issue - fixed new lag comp system only working for the first shot of the burst on burster/repulse - attempted to make client/server shots match up better on the shooting clients side