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This game takes inspiration from several great games including Monster Hunter, Horizon Zero Dawn, Half-Life Alyx and the roguelike genre.
The demo itself is an early playable concept missing most of the features planned for the final game which will include:
[list]
[*] A full single-player campaign
[*] Destructible buildings
[*] Multiple modular boss mechs
[*] Non-hostile mechs
[*] Merchants
[*] Crafting
[*] Procedural map and level generation
[*] Background story elements to piece together
[/list]
In the final game you will travel the wastelands scavenging from the ruins of civilisation while you fight giant mechs left over from a long forgotten war.
Combat with boss mechs will last several minutes so preparation for the encounter will be as important as the combat itself. Study the behaviours and weaknesses of your target, prepare traps and kill zones, craft tools and equipment necessary to survive the encounter.