Gangs of Sherwood | Patchnote

Gangs of Sherwood

Fight the armies of the Sheriff of Nottingham and lead the rebellion, solo or in co-op with up to 4 players. Play as one of the Merry Men, combine your attacks, and free the people in this futuristic dystopia inspired by the legend of Robin Hood.

[img]{STEAM_CLAN_IMAGE}/42625932/8c5dd7c4b067b33d9af137bdce740feb491af965.png[/img] Hi Rebels! You might have missed it during the holidays, but we applied a patch that contains a lot of improvements, such as a long-awaited Remapping! [h3][b]See the list of changes below:[/b][/h3] [list] [*] Integrated controls remapping. [*] Added a shortcut in the HUD to quickly open the session list. Only visible in Major Oak, online mode. [*] Fixed a bug that would prevent motion blur from being disabled. [*] Tweaked Heroic difficulty setting to be more challenging. [*] A new informative window is displayed upon finishing the game and going back to Major Oak to inform of end-game content. [*] Fixed a bug where the Invert-Y setting would not be saved upon going back to the title menu. [*] Fixed a bug where Little John and Friar Tuck could both pick up the same enemy on the ground, creating visual issues. [*] Improvement to aim assist in certain situations, for example when aiming at something behind the Hero. [*] Fixed minor visual issues in the end-game arenas. [*] The Crossbow Guard's aiming laser is now visible to all players in a session. [*] Fixed a bug where some FX would still play on Heroes on the score screen. [*] Dodging is now performed when simply pressing the dodge button and doesn't require precise timing. [*] Fixed gamepad controls not being available when using the keyboard custom controls. [*] Fixed Little John's Light attacks sometimes triggering the Heat Attack FX while not being a Heat Attack. [*] Fixed The Rebel Instinct lesson being available before Rebel Instinct is purchased. [*] Fixed a bug in Larontar Mines where a Hero could land outside the level after a grapple. [*] Tweaked purchase costs of Techniques to make them purchasable faster. [*] Fixed a bug where Marian's aiming would rotate sideways when using target lock during aiming. [*] Fixed the Next Target and Previous Target commands in the remapping UI. [*] Rebellion Rush FX is visible by all players in the Gang and not only the player who shot it. [*] Rebel Instinct: now other players see the Rebel Instinct aura of their allies. [*] Improved the initial lighting on the puppet shows. [*] Increased cooldown of Marian's daggers and sword when aiming. [*] Tweaked the damage output of Heroes' light attacks. [*] Tweaked the overall difficulty of regular enemy units. [*] Tweaked the overall difficulty of mini-bosses. [*] Tweaked the stats of some enemies. [*] Added controller vibrations. [*] Fixed an audio issue with Edwinstowe's cannon sound sometimes not stopping. [*] Fixed an issue where some sidequest-related items could be picked up several times. [*] Added aim assist on several shootable items in the arenas. [*] Fixed some minor visual issues in the game levels. [*] Improved how sliders work in the settings screen. [*] Fixed several issues related to display settings. [/list]