A lore-based cyberspace tower-defense where you defend artificially intelligent Constructs from Corrupted bugs and viruses.
The sun is shining, the birds are chirping and update GAMMA-1.0.0 is now out, making FIREWALL: Cyber Defense now ready to get ready for release! With a few pains [The programming way] I have added some fun additions to the game, with simply more of the same to just more stuff! The changes include:
>BACE Upgrades! Now another upgrade system!
>BACE Scene now has music!
>Two new ICE Shards: Critical and Sprint!
>Added Androids, the pushy ally!
>Added the Arcane Data currency, for Androids and BACEs!
>Some UI improvements
>Select which BACE you want!
>Finished second BACE Tower conversation!
>Added Playstation Controller glyphs!
Not to mention some previous improvements from the BETA-1.1.0 update:
>Added bodies!
>Bothered by bodies? You can turn them off!
>Added item effects when enemies die. That's a lot of cash.
>Improved enemy leveling: No speed limit but slower speed upgrading and faster health upgrading!
>Added the speed consumable!
>Added XBox Controller glyphs!
>Added tutorial for the HoldToShoot!
>Changed UI a little.
>Added a new way to get lore! Not to mention more lore!
>Fixed some pesty bugs!
And finally, celebrating the completion of the BACE Scene, it is now out on YouTube for all to watch!
[previewyoutube=2TT5167KHj0;full][/previewyoutube]
Well, that's all for now! See ya later folks!
-CyberNinjaX3648