I ve never been myself, but if games have taught me anything about the 80s, it s that they were wild. Big hair, big clothes, big music it was all there. If you were to use Grand Theft Auto: Vice City as a sole reference for the period, you d assume that everyone was constantly walking around to the beat of their own pulsing, synth-infused soundtrack. When 80s-inspired games come to mind, you re probably reminded of excessive action, neon-laced landscapes, and other stylised sensibilities. The games industry seems to be obsessed with this flashy, bitchin decade or, at least, a version of it. Point being: it doesn t have to be like this.
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