I recently visited PAX West show off the game and it was great fun. However, the PCs were faster than my work rig, and I noticed the game physics was having issues at the super high framerates.
In this development video I show how I fixed the player swinging, guns, and even some environmental effects to handled higher framerates when building my game in Unity.
(Shuhei Yoshida even came out to play my game at PAX West!)
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