Game version update V.1.1

LIQUID

Liquids is a surreal adventure game. When Emma, the actress girlfriend of scientist Albert, dies strangely, police detective Todd investigates the unsolved case, and bizarrely Emma's body appears out of nowhere within many time and space.

Hi, I'm the liquefaction producer, Grasshopper I caught the new coronavirus again, and just had time at home to implement the game update I mentioned before. If I am lucky enough to have friends waiting for me to update this time, thank you for your support. I hope this update can optimize your experience a little bit. 1. Some UI updates, including self bar, button, selection box, etc., hope to give you a bit of freshness [img]{STEAM_CLAN_IMAGE}/43136657/d0a17e9b7f52dc96787894ba9044ac646fff86fd.png[/img] [img]{STEAM_CLAN_IMAGE}/43136657/a7d73b21ec8509cd3b75546af3d0e9577d019ab5.png[/img] 2. Interactive update: Most of the interaction points in the game will be hidden once the whole dialogue is completed 3. Adjustment of Hexagon Street: Delete the relevant content of Hexagon Street, end the game after partial endings are completed;or send you to allay scene 4. Ending conditions: All ending conditions are written in the specimen information on the character interface, which is convenient to reach the ending according to the text prompts [img]{STEAM_CLAN_IMAGE}/43136657/051686151499148578dbf4a070bde5ad27bebe2f.png[/img] [img]{STEAM_CLAN_IMAGE}/43136657/09d98004dc84bc6893d2a81068c2b2011be13c9c.png[/img] 5. Logic optimization: (1) You have to complete a whole story with Todd to unlock the other two characters, which is the same as my original design (2) Delete all the content that requires raw flasks to solve puzzles in the Todd and Emma scenes, and adjust the initial number of flasks in Albert to 6