Bored of waiting for a bite? Would you like to catch some fish? You're lucky - in Ultimate Fishing Simulator, fish bite like crazy! Spinning, float fishing, ground fishing, and more! Comprehensive fishing simulator that allows using various techniques, in different places around the world!
Changelog:
[list][*] Implementation of the new LWR 3.0 for all Florida fish*:
[list][*] Atlantic goliath grouper
[*] Atlantic tarpon
[*] Black drum
[*] Black sea bass
[*] Blackfin tuna
[*] Blacktip shark
[*] Gray snapper
[*] Little tunny
[*] Red drum
[*] Spinner shark
[*] Tiger shark
[*] Blue Marlin
[*] Mahi-Mahi
[*] Yellowfin Tuna[/list]
[*] Fixed Blue Marlin not biting (circling the lure/bait)
[*] Fixed Atlantic Tarpon not biting (circling the lure/bait)
[*] Fixed Aquarium UI missed text
[*] Fixed Boat colliders
[*] Big Tiger sharks show on the water's surface instead of in the hands
[/list]
[h3]Length-Weight Relationship 3.0 (LWR)[/h3]
Hello everyone,
as you can read above we just implemented a new LWR for Florida fish species that is as true to real life as possible. We received a lot of information regarding fish not having proper weight or length, or their look (scale) not being properly related to other weights.
So we took a little investigation into the system, tested a few different things, how the scale works, and created a [u]few kaiju-sized monsters[/u]...
[img]{STEAM_CLAN_IMAGE}/28151491/1eddd2ef96b16fe8e391623d76465c747492baae.png[/img]
In the end, we discovered that some additional factors influenced the fish scale and weight. After a short discussion, we decided to make huge modifications to this system, and right now [b]each fish in Florida has an individual correlation to length and weight[/b]. That means each fish from Florida right now has a different mass gain in kilograms [lb] per centimeter [ft]. Moving further, we all know that if in real life you catch 10 fish and hypothetically each of them is 60 cm in length, each one of them would have a different weight.
So, we also implemented this in LWR 3.0. That means every fish in specific weight can vary in weight in range from 0.9 to 1.05. To show that more in numbers, let's give you an example.
Blacksea Bass | Length 30 cm |[b] Randomizer: Off[/b]
The LWR 3.0 will tell us that the weight for 30cm [b]Blacksea Bass should be 0.52 kg.[/b]
And here comes the randomizer. Who likes to catch 30cm fish, with 0.52kg weight whole the time? Randomizer allows to generation of fish that are wary in weight.
Blacksea Bass | Length 30 cm | [b]Randomizer: ON[/b]
Fish weight range: 0,468 - 0.546 kg
The bigger the fish, the wider "range" will be. But you get the point I hope!
[b]Is this available for all fish? If NO. why? [/b]
This is now only available for fish listed in the changelog. It's due to a lot of data that we need to prepare and count. For Florida, we simply created the LWR charts but the game didn't calculate it properly which caused so many issues with Tiger Shark. But - don't worry.
We will implement this system to [b]all 136[/b] fish species in the Ultimate Fishing Simulator.
Once again, we would like to thank you for your feedback, support, and time to tell us what is in your opinion not working properly. Sometimes fixes are easy and sometimes we need to dig deep and do proper research but in the end - we hope you are happy with the final results.
Ah, also - in terms of "scale". While researching it we found that there are a few other things in the game "out of scale" that we will fix one by one in the future. We will let you know what & when will be changed shortly! :)
Regards,
UFS1 Team