Game Update 1.17

Imagine Earth

Build your own global colonies on distant worlds. Manage energy and resource supplies and produce goods for space trade. Form economic and diplomatic alliances or take over competing corporations. Conduct research to protect your colonists from disasters and avoid a climate crisis.

[h2]Dear all, [/h2] Before we finally get down to finishing the long-awaited Galaxies DLC, we're serving you one last polish update today. And it's definitely the last tidy-up before we can manage entire galaxies. You wouldn't believe how happy we are about it ( as they say in German ). But as you can see, some important and fundamental things are being straightened out here. As always, please let us know what you think of all this and don't spare us your ideas and suggestions. It's great that you've all stuck with us and Imagine Earth for so long. Oh, and as a small indie studio, it can't be said often enough. If you haven't written a review yet, you should definitely do it, it helps our game tremendously. But now have fun with Update 1.17!, Jens & Martin [h2]Switch off voice output[/h2] Finally you can choose between voice output, radio noises or complete silence. I personally can forgive the professor for speaking so strangely slowly, especially since the dubbing was so expensive ;D. But voice acting is basically a matter of taste and many people prefer to read and listen to music, especially if they don't understand English. [h2]Game speed[/h2] We have built a tutorial into the game that allows you to freely set the time faster and slower, because we have noticed that many people get bored in the game before they realize what extensive control they have over the game speed. [h2]Reset campaign[/h2] You can now reset the campaign completely. Of course, you will lose all your progress and savegames, but it's worth the chance to start from scratch! [h2]Security Complex[/h2] We have improved the abilities of the security district because some of you found it too superfluous. It no longer creates a negative atmosphere and protects surrounding warehouses from pirate looting. Martin also felt the need to formulate the description of the building in a more positive way ;D [h2]Quick start button[/h2] There is now such a button in the competitive and endless game, so that you can quickly colonize a planet without a lot of configuration work. [h2]Building production[/h2] We have limited the basic supply of item-generating buildings to a maximum of 5, because we have noticed that sometimes a lot of superfluous items are generated, which players are annoyed to have to sell. Although this is an okay extra income, it somehow doesn't make sense for the game experience. [h2]Music enhancement[/h2] When the mission is completed, the enthusiastic success music no longer comes too late, but in time with the dialog and the fireworks. We have optimized the transition of the background music, previously when a threat occurred, the atmosphere seemed to be interrupted and always started again when the danger was over. We've also made sure that the music in the campaign menu is continuous and doesn't constantly restart between planets and galaxies. [h2]Diplomacy[/h2] Mood for gifts now improves immediately, sometimes the context was not clear. [h2]Warnings[/h2] When you are informed about disasters in the message panel, you can now click directly on the message to jump to the event. [h2]User interface[/h2] It has never bothered us, but we have received a lot of feedback about it: When you click on buildings, the information no longer hangs out of the screen. A few modifications make it possible and the camera also pans a little when you click on a building too close to the edge. [h2]Mission corrections[/h2] [h3]Planet Edora[/h3] Fixed: When taking rare resources from a supply capsule on planet EDORA, the number of rare resources available for sale decreases and can go negative. [h3]Planet Bora[/h3] Fixed: The landing sequences of the other factions are also skipped on this planet Fixed: The goal "Make fire with the pyramid" stops too many mission hints if you don't fulfill it. [h3]Planet Rounos[/h3] Fixed: With 2 new building types, the tech panel opens automatically, but the buildings are not highlighted. Fixed: Leen gives us the financial district, builds it next to him, but you never realize that, he has to get a mission icon. [h2]Bugfixes[/h2] Workshop animation when crafting works again If you go to the stock screen with a tool on the cursor, for example, the sell option is not available Item Trader never has room to buy anything City Energy Shield disappears when leveling up and is not centered [h2]Update 1.17.1[/h2] Fixed rare error in Rounos mission, where Leen could not land on the planet Fixed exception related to parallel access to sounds Fixed exception related to movement of units [h2]Update 1.17.2[/h2] Fixed bug that allowed to apply world congress results multiple times (thanks HenryG123789!) [h2]Update 1.17.3[/h2] Removed outdated privacy button Introduced opt-in for crash & error reporting