An arcade-action shoot-'em-up rogue-lite. Steer, drift, spin, smash and gun through waves of enemy vehicles. Go to war against extreme-machine bosses. Build up and tune your tactical loadout of car mods, defences and weaponry for each treacherous transport mission. Drive. Destroy. Get paid. Upgrade!
Hi all,
I can't believe Gearshifters released one week ago! Thanks to those who have provided thoughts and feedback on the game.
Version 1.0.1.1 is now available and contains the following updates:
[list]
[*] Collision damage from enemy vehicles and bosses rebalanced and lowered.
[*] Fixed an issue with combat attachments (front and side spikes, etc.) which meant that damage to the player car wasn't reduced.
[*] Damage dealt by player from front and side attacks is now slightly higher. And, modifiers from the combat attachments have been boosted.
[*] Fixed an issue where side collisions with Combustor might incorrectly result in fire damage from engine flames.
[*] Reduced toughness of Juggernaut boss trailers slightly
[*] Ashen Order's truck electro gun now fires a very narrow spread. (This is to make it less annoying, but let me know if this is now too easy.)
[*] Reduced damage very slightly from N.S.R.'s truck spread gun.
[*] Standard Machine Guns have a much higher chance of unlocking in the first cargo run.
[*] Failing a stage in Arcade mode now adds 20% health and ammo for the next attempt. (This is to address the potential frustration of having low health/ammo every restart.)
[*] D-pad can be used for in-game movement when a right-handed controller configuration is selected.
[*] Added version number visible on Options menu (bottom right of screen)
[/list]
It isn't part of the build update, but I've also added a Steam controller configuration for SNES-style gamepads. This can be found in the community controller configs.
Current priorities for future updates are:
[list]
[*] Further balancing changes depending on feedback (taking into account feasibility and design fit.)
[*] More tweaks to Arcade mode (because it's still harder than I intended it to be!)
[*] Controller remapping support
[*] More usability options (Both for accessibility and game experience customisation)
[*] UI markers for Elite vehicles (so you know which ones are remaining)
[*] Bugfixes as and when required
[/list]
NOTE: Where feasible I will always make the previous version of the build available. You can access this through Manage -> Properties -> Betas and enter "PREVIOUSBUILD" as the access code.
Thanks, and keep delivering those cargoes!
Richard (Red Phantom Games)