Game Reworks from 2022/2024

Lords of Ravage: Battle Card

Become their final boss! Create your own playstyle by combining followers from different factions in spectacular turn-based combat. Gather your expedition to find a powerful artifact that can alter the fate of this world. Choose your path as one of the "Lords of Ravage"!

[img]https://clan.akamai.steamstatic.com/images/39808920/b4ab5eabe4a3c6463b93c43aa89ab1c0fb1042ae.gif[/img] [u][b]> PLAY DEMO! <[/b][/u] https://store.steampowered.com/app/1830320/Lords_of_Ravage/ [b]Hi, Villains![/b] Sorry for the long delay between the dev diaries. With that kind of delay, you may wonder if the project is even alive. We are working hard behind the scenes and we've changed the game quite a lot since our last demo: [b][h1]> UI/UX reworks.[/h1][/b] The biggest issue in the old demo was the UI/UX, so that's what we're focusing on. [img]{STEAM_CLAN_IMAGE}/42064757/1c9e40c1ec38e4dafdb71b9921d38da409ddfea6.png[/img] [img]{STEAM_CLAN_IMAGE}/42064757/43149a15f4b288ba7ff16419adb31f6c7f2fbddf.png[/img] [img]{STEAM_CLAN_IMAGE}/42064757/dc9ac829eaf416625a504f3dc5c42cb69cdba1af.png[/img] [img]{STEAM_CLAN_IMAGE}/42064757/9be029871131c2d96a141b4e88c1bed2f96131be.png[/img] [img]{STEAM_CLAN_IMAGE}/42064757/20b34fa6ed6581e4c5cab044b5ae59cd22076d8a.png[/img] And we are working on improving and bringing the game to a quality and usable form. [b][h1]> Lighting rework.[/h1][/b] We've spent, a lot of time tweaking shaders, fog, and lighting to make the game as visually appealing as we can. [img]{STEAM_CLAN_IMAGE}/42064757/79d689f6ae8e49a09753a8eecc56711ace7e9faf.png[/img] [img]{STEAM_CLAN_IMAGE}/42064757/cb59d130ddaac37d5c52d9155fe0fa512a31884f.png[/img] [img]{STEAM_CLAN_IMAGE}/42064757/fc0cb09b939d6ccd11901862a7b1e5ac5eebf686.png[/img] [img]{STEAM_CLAN_IMAGE}/42064757/2b8058a081e7e9beee045a1b4508878a59ed16f7.png[/img] [img]{STEAM_CLAN_IMAGE}/42064757/0d961af28b6ca9b8f34c4760dbb516f7530fa818.png[/img] [b][h1]> Onboarding.[/h1][/b] Oh boy, there are a lot of smaller systems in play! You've got combat, edicts, relics, and base building, which sounds fun but can result in one hell of a learning curve. So we're working on making these subsystems unlockable between runs to ease new players into the game. [img]{STEAM_CLAN_IMAGE}/42064757/806a7ea7fe466dc22b8eccfc2af8ff54df095083.png[/img] [b][h1]> More powerful troops.[/h1][/b] Compared to the old demo, your troops are way more powerful, at least early on. The average Dread Knight eats regular troops for breakfast. But your activity in the region will surely bring much more experienced troops and powerful heroes. [img]{STEAM_CLAN_IMAGE}/42064757/578e9616dea56417c6d0f7ff13d4433b91b46421.png[/img] [b][h1]> Leader unit.[/h1][/b] It is fun to have an Uber unit that is capable of winning an entire fight on its own. In the previous demo, Berold died to a bunch of armed peasants. The problem was his health pool and the enemy's damage. We've addressed both, making the Lord-Commander of Dread Knights pretty powerful while preventing him from being the "win button" due to his limited health regen and enemies designed to counter Leaders specifically. [img]{STEAM_CLAN_IMAGE}/42064757/aa96e8f0a9ec177849d3cf9bc746ba8d060a65e0.png[/img] The latter two are especially tricky and are subject to constant tweaks. Your leader needs to feel powerful, but not too powerful to the point of making the army focus non-viable. Join our community on [url=https://discord.gg/link][b]Discord[/b][/url] and follow us on [url=https://twitter.com/nutakubd][b]Twitter[/b][/url] for the latest updates. [img]{STEAM_CLAN_IMAGE}/42064757/30541e4a6aa40c5cdf2e7b3c63787b5d9366943e.png[/img] [b]Links:[/b] [url=https://syntheticdomain.com]Official Website[/url] [url=https://discord.gg/teFDNrb]Discord[/url] [url=https://twitter.com/SyntheticDomain]Twitter[/url] [url=https://www.reddit.com/user/Synthetic_Domain]Reddit[/url] [url=https://www.youtube.com/@syntheticdomain]YouTube[/url]