Game Patch 2 - Bomb Defusal missions, Remapping and bug fixes/balancing

Dust & Neon

Rain down hell on the robot army in DUST & NEON, an award-winning best-in-class post-apocalyptic shooter where twitchy-finger gunslingers are rewarded with fame and glory.

Hey everyone! We’ve been working away behind the scenes and are pushing out our second major patch update for PC. In this update, we've added a whole new mission called Bomb Defusal, where players are tasked with finding a bomb and defusing it before it blows up, all while fighting off hordes of robots. We also listened to the requests for controller/keyboard remapping and added that. There are a ton more fixes being reported, so keep those feature requests and bug reports coming and we'll get on them! [img]{STEAM_CLAN_IMAGE}/42883280/831d80d97ba827632bc1978ff4111f99c349c3f2.png[/img] [b]FEATURE:[/b] Added controller remapping. [b]FEATURE:[/b] Added Bomb Defusal mission type with all new levels and gameplay mode. [b]IMPROVEMENT:[/b] Added an art pass polish to some old levels. [b]IMPROVEMENT:[/b] Kill Target missions now have pointers when the player is close, making it easier to find them. [b]IMPROVEMENT:[/b] Tweaked damaged made to boss 5. [b]IMPROVEMENT:[/b] Fixed a bug where enemies could be required to reload when first seen. [b]IMPROVEMENT:[/b] Added a new turret to some of the earlier biomes. [b]IMPROVEMENT:[/b] Added dedicated inventory button for mobile. [b]IMPROVEMENT:[/b] Improved options menu. [list] [*] PC now has screen resolution and window mode settings [*] Bloom, lens dirt, and chromatic aberration can now be disabled if wanted. [*] Added an auto-ready aim for controllers that automatically brings up the aim when the aim stick is used. [/list] [b]IMPROVEMENT:[/b] Sabotage missions now have a fail-safe to further avoid blockers or confusion. [b]IMPROVEMENT:[/b] Added a hold to Pickup & Scrap option to weapon popup. [b]IMPROVEMENT:[/b] Lowered prices of upgrades, tonics, and weapons in home base. [b]IMPROVEMENT:[/b] Lowered prices of unlocking chests and doors in early game out on missions. [b]FIX:[/b] Resolved a bug where enemies could count as in cover when they weren’t, making them hard to hit. [b]FIX:[/b] Rebalanced explosions to make them a bit more dangerous. [b]FIX:[/b] Improved player movement to reduce the chance of getting stuck on navmesh corners. This update is live right now so go try it out! And if you have any requests or comments please let us know! - David Marquardt Studios Team