Game Patch 1.3 Now Live

Still Wakes the Deep

1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.

Dear wonderful community of ours, We're so thankful for your incredible support for Still Wakes the Deep. It's resulted in a great score on all platforms and our team is thrilled. Still, we are aware that a few of you were affected by some nasty bugs. We apologise for them and have now quashed them! The patch 1.3 for Still Wakes the Deep is now live! [b][u]NEW FEATURES[/u][/b] - Added a Yellow Markers toggle in the settings menu and when starting a new game. When set to "Reduced", additional yellow markers (such as yellow paint stains) will be removed to increase exploration difficulty. This does not affect objects such as ladders, railings, etc. - Added a Restart Scene function in the pause menu - Added a setting to reduce the number of UI action prompts so they only appear on the first interaction with an object. This does not affect quick time event prompts. - [PC Game Pass] Added three upscaling technology plugins: > AMD FidelityFX Super Resolution 3 (FSR3) > NVidia Deep-Learning Super Sampling (DLSS) > Intel Xe Super Sampling (XESS) (AI Enhanced Super Sampling) - [PC Game Pass] Added additional resolutions when playing in windowed mode [b][u]BUG FIXES[/u][/b] [b]General[/b] - Fixed clipping issues with characters and clothing - Fixed issues with character hair and textures not displaying properly - Fixed several reported crashes and softlocks preventing progression [b]UI[/b] - Fixed an issue with subtitles turning back on after dying despite being turned off - Fixed an issue with light switch UI displaying incorrectly - Fixed an issue where button bindings were not displaying correctly in tutorials - Fixed an issue where WASD button prompts were not displaying at the correct size - Fixed an issue where the "skip cutscene" prompt did not fade away properly - Fixed several overlapping UI issues [b]Achievements[/b] - Reduced the requirements for "McLeery" so it now unlocks faster - Reduced the requirements for "Me and My Spoon" so it now unlocks faster - Fixed an issue with "Walking Simulator" where time spent sprinting was not tracked correctly Huge thanks for your patience in bearing with us. (And if you were able to benefit from the patch and found joy in the game in the end, may we ask you to please consider leaving a review or updating an existing one, if you've left one. It'd be such a gift.) Thank you, all! We'll be in touch in the next few weeks with more cool BTS content about the game. So many more interesting stories to tell!✨