[h2][b]Small Story of development[/b][/h2][p][/p][p]Abulia is the first game I've finish and publish and it's a great accomplishment. One year ago I decided that no matter what I would have a game on steam. It's finally done. During the development you always encounter many obstacles, both technical and mental. [/p][p]For the technical, I developed many tools that I will continue to refine in future projects. Scaling is always hard because no matter how much you prepare there's always something you didn't think about that ends up becoming technical debt (at least in my case).[/p][p]For the mental, doubts and the sense of wanting to throw away the project to follow the new shiny thing. Commitment is hard but necessary almost in an spiritual sense. Doing one thing out of the many possibilities we have, to choose a door among thousands, abandon everything else in order to become something by excluding possibilities.
It's over, there are things to fix and to update, I can add new things, but it's over. I finished my game and I'm happy.
I hope you all can enjoy it.[/p][p][/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/45439160/f74ba3cadd0842cf5efab3115e1260e7fcab85a9.png"][/img][/p]