Game Development Progress Update

Gladiator Guild Manager: Prologue

Gladiator Guild Manager: Prologue is a battle sim about managing your own Gladiator Guild in an epic fantasy world. Build and run your own guild, hire and train gladiators, develop unique tactics, manage resources, compete for the rank in the arena, and much more.

Here is how the game development is progressing. Join us on [url=https://discord.gg/J7Ja2cK]Discord[/url] and tell us what you think. Or wishlist the full game to get notified once it's released: https://store.steampowered.com/app/1043260/Gladiator_Guild_Manager/ [h2]Ring of Death Progress[/h2] Now each ring of death arena has 12 levels of progress. Each battle getting harder than the previous one. Finishing each 3rd battle brings the item reward. [img]{STEAM_CLAN_IMAGE}/36651033/6998f7bf2cb4d9248ae43610132ed2aaf75fc822.jpg[/img] Although at this point we are considering is we should keep this feature or go back to the way it was. Just now before the update we realized some issues this feature might bring. For example, if you keep losing some arena, and you maxed out all ring of death modes there won't be much to do, but wait for championship. But for this update we’ll keep it to hear what you guys think and we'll consider what to do in next update. [h2]Better Gladiator AI and Priority Points Panel[/h2] Each gladiator now has their own priority setting. Before we had some custom settings on some gladiators. Like Worg targeting back-line enemies. But it was limited and flawed. Now with each gladiator having their own setting they should behave a little bit smarter. For example, all gladiators highly prioritize enemies that they can attack immediately. Making Worg stop to fight any enemy he comes across. But now this setting is turned off for him, so you can be sure that he’ll run past the front-line fighters and rush towards the back-line ranged and support enemies. [h2]Priority Points Panel[/h2] You can turn on Priority Points toggle during battle. [img]{STEAM_CLAN_IMAGE}/36651033/3eece60bdbf47b2ceff44db3925935175ceeb8c0.jpg[/img] While it’s turned on, when you click on your gladiator, instead of Unit Info Panel, you will see the units priority points and be able to adjust them. [img]{STEAM_CLAN_IMAGE}/36651033/aab1a25ce6388721c12121932c161e75c3566ae0.jpg[/img] They all already have default setting that work the best in most scenarios as they are. But you can tweak them to make them behave differently in some situations. Again with Worg example. If you don’t want him to rush towards back line, turn on the “Enemies In Reach” toggle and he’ll behave like he did before. Or even lower his priority of ranged and support enemies and he’ll behave like a Berserker and just fight whoever is nearest. Rolling over each of those stats will give you some description of what they do. These setting are saved. So in order to keep track of gladiators that have changed priority points there is a small asterisk mark on units whose points are changed. [img]{STEAM_CLAN_IMAGE}/36651033/8c2b03831ad618d13bf90f7da23bb507d02c7176.jpg[/img] Overall you are easily able to play the game without ever using this tool if you don’t prefer to go to deep into it. But it’s there to give you an extra thing to play with if you want to. We’d love to hear your thoughts about this. This feature is still open to changes. If you haven’t already, join our [url=https://discord.gg/J7Ja2cK]Discord [/url] and let’s talk about it. [h2]Random Starting Buildings[/h2] At start of the game you can turn on a toggle that will semi-randomize the starting gladiator buildings. Making each run a little bit more unique. While turned off, you will still start with default units: Knight, Berserker, and Archer. [img]{STEAM_CLAN_IMAGE}/36651033/d72e5122a89bac2c181586ad491935c62566777b.jpg[/img] [h2]Unique Units Shop[/h2] Sometime between 3rd and 4th month, a quest will appear where bandits or peasants will offer you to hire some of them for your guild. [img]{STEAM_CLAN_IMAGE}/36651033/0c4f1cb901c988b447103d35f8f70f8efc8986a5.jpg[/img] As we keep developing the game and adding new units, more random types of shops will appear. At some later point of development, we’ll also make unique unit shops appear when you reach certain reputations with either of 3 factions. [h2]New Soundtrack[/h2] Ring of death now has a new soundtrack. Intensive version for fight, and passive version for battle preparation. [h2]Visual[/h2] -Units have easily noticeable level up animation when they gain level in battle. -Opening inventory after battle where unit leveled up will make that units icon glow brightly for a moment. Also their icon has an upwards arrow while they have points to spend. -Once unit revives there is a green cross animation, clearly indicating that the unit is back. -Ring of death has updated borders art making the wall/floor transition look better. 1vs1 has has updated barackade art that fits better. -Several other minor art improvements in UI. [h2]Quality of Life[/h2] -Putting item on unit used to automatically open Unit Info Panel. This usually pretty annoying, especially in battle. Since in most cases you have to close it afterwards. Now this is removed. -Gladiator Info and Priority Points toggles can be turned on and off by pressing “1” and “2” keyboard keys. [h2]Bug Fixes:[/h2] -Ring of death had 2 panels for clicking fight. Possibly causing some bugs for people who clicked fast twice. -Selling item or unit while shop is open is now updating the red indications weather or not you can have enough gold for things in shop. -Clicking on surrender after wining used to give additional rewards. This is now fixed. [h2]Gladiator Changes[/h2] [h3]Ideal Range[/h3] Gladiators ideal range stat is now more effective. [img]{STEAM_CLAN_IMAGE}/36651033/f37a2bddc17833449a27bc343ee00b388dc5bf08.jpg[/img] Hunter used to be very problematic because he would move far away from the target and with his low accuracy it was left to luck if he’ll hit an enemy or not. Now ranged gladiators calculates their Ideal Range more accurately and will not move so far away from the enemy if their projectile precision is not good enough. [img]{STEAM_CLAN_IMAGE}/36651033/9ee18806a38317e05f970788d6ebdf86768b76d4.jpg[/img] [h3]Necromancer Nerfed[/h3] In right circumstances this gladiator is extremely powerful. He can raise so many high level undead that he’s OP for both player and enemy teams. We did not yet nerf the level of undead he raises. So he can still be a great contribution to your team. But his initial cooldown is raised from 4 seconds to 15 (can be decreased with agility) And his execution speed from 0.1 seconds to 1 second (with minimum of 0.2 second with a lot of agility) [h3]Invigorator Buffed[/h3] His Divine Vigor is now giving about 20% higher stat boost. In combination with his stamina regeneration ability he should be more useful. [h1]What’s Next?[/h1] [h3]Gladiator Stats[/h3] Updating/balancing gladiator stats so that your point allocation matters more. For example we might make archers damage depend more on strength, while keeping her cooldown and execution speed with agility. This way you’ll decide if you want her to shoot faster or deal higher damage per arrow. This will come in even more handy with passive abilities from items that are also on our next list. [h3]New items[/h3] We intend to add a lot more items soon. We will separate them in two types: [b]-Common Items[/b] Items that have certain level and give certain amount of stats (pretty much how most of the items are right now) [b]-Universal Items[/b] Items that are tied to percentages and synergetic buffs. Like item that makes gladiator deal 30% higher damage to enemies that are frozen. Or item that makes gladiators melee attack freeze enemy. Those will not have a level since they will stay consistently useful throughout the whole game. And will enable you to make creative synergetic teams for maximum efficiency. [h3]Additional Quests[/h3] More quests so that each playthrough feels more unique. [h3]Feedback[/h3] We’ve been listening to a lot of feedback and watching people play the game. You guys made a huge contribution to the game by telling us about your experience and about what you'd like to see in the game. But there are still things to change, improve and add. Join us in our [url=https://discord.gg/J7Ja2cK]Discord Community[/url] to hang out, keep closer eye on development, and even better, tell us your thoughts about the game and help shape it into the best possible version that all of us will enjoy :) Thank you! Link to the full game so you can wishlist it and get notified once Early Access is released: https://store.steampowered.com/app/1043260/Gladiator_Guild_Manager/