Game Development: Casket Inspection

Haven & Hearth

A free-to-play MMORPG with crafting, building, landscaping, foraging, hunting, fishing, a dash of poetry, and open PvP combat,

We've been developing, and here's what's new. [img]{STEAM_CLAN_IMAGE}/45223854/c9af70263a9426476af0ce451eb9cae31a7200d7.png[/img] [b]Key Fixes[/b] ----------------------- [list] [*] Added variable materials to "Stone Casket". [*] Information gleaned when using the "Inspect" action now remains stored for the duration of the game client's knowledge of the object inspected, remaining available in the Inspect-cursor tooltip on the object. So basically, info you have gotten by "Inspect":ing will linger until you lose sight of the object by e.g. moving away from it or into a house, or the like. NOTE: This may cause unupdated custom clients to crash. The client codes were pushed earlier in the week, and most appear to have merged it. [*] Can "Inspect" setting buildings to find out how much of their damage soak they have built up. [*] Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place. [*] Fixed a client bug where "deattaching" from an object (like a cauldron, quern, mount, &c) could/would cause a following movement to jerk for a while. [*] Fixed a client bug where network retransmission could cause overlay animations (like combat animations) or other effects of a transient nature to play multiple times. [*] Made slight astronomical adjustments to ensure that ingame winter falls on RL Christmas. The ingame calendar may shift around a bit. [/list] [b]Small Fixes[/b] ----------------------- [list] [*] Added an error msg when trying to pickup small animools w/o hunting suggested [url=https://www.havenandhearth.com/forum/viewtopic.php?f=47&t=76741&p=947740]here[/url] [*] Fixed an issue with the shovel sometimes visibly disappearing after walking during survey work. [*] Added some almost visible graphical fur to "Cave Rat". [*] Natural "Wellspring"s can now be destroyed using Siege Engines, e.g. Wrecking Balls. [/list] [img]{STEAM_CLAN_IMAGE}/45223854/1f58c2f30e682ba1baaf1b0be5cb6ddbab7a27de.png[/img] As always, if you liked what we did here: Support the patch. Today's Patch Items, for the fair price of $7, is the "HBI Cap". [quote="Store Description"][img]{STEAM_CLAN_IMAGE}/45223854/dd4c81a01a1c7b076be8c13f3b9fdce9f6c0d9d9.png[/img][b]$7[/b] Emergency lights shredding through the morning fog announces a dawn raid by the Haven Bureau of Investigation![/quote] All Gold subscribers have been awarded the "HBI Cap", free of charge. [b]In the Pipe[/b] ----------------------- [list] [*] Minor patch today. Working on a bigger one! [*] Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point. [*] Our primary development direction is toward object-controlled-objects. [*] Time to... [url=https://www.facebook.com/havenandhearth]like us on Facebook[/url]? [*] Time to... [url=https://twitter.com/Haven_n_Hearth]follow us on Twitter[/url]?[/list] [color=#FF0000][b]UPDATE YOUR CLIENTS[/b][/color]... to get the relevant client side bugfixes. Enjoy!