G&G Point Release 1.2

Gnomes & Goblins

Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society, and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.

Since the launch of Gnomes & Goblins, our #1 focus has been to improve performance and enable as many people as possible to experience our game. Our new optimizations have enabled us to improve the visual quality on our High, Medium and Low graphics settings, as well as to include some new gameplay features! First up is something we know many of you have asked for: we are excited to announce that G&G can now be played with a teleport style of traversal! This is an experimental feature, but we hope it will allow those who are sensitive to sim-sickness to play through the game at a greater level of comfort. Our teleport is a flat-ground-style arc teleport, so it won’t allow jumping between floors of tree interiors. For that, you will still need to use your other tools. Switch to the Teleport traversal in the Options Menu to try it out. To enable the best experience possible, we recommend closing down all other unrelated applications before launching G&G. We have found during our performance testing that leaving many tabs open in web browsers can be detrimental to G&G’s performance and can contribute to sim-sickness. We also wanted to give a look behind the curtain at all the beautiful animation and art that our developers have created during G&G’s production. To that end, we have added Art and Animation Galleries that can be accessed from the Quest Log after finishing “Story Mode.” Just turn the page and walk into the Magic Portal! So much love and care went into every aspect of this game, and we are thrilled to give you a closer look at some of that work. Stay tuned for more. Thank you, The Wevr Team [h2]Changes[/h2] [h3]Performance[/h3] [list] [*] Further improvements to graphics settings to enhance performance [*] Further improvements to particle systems’ performance [*] Reduced excessive VRAM usage to improve texture streaming [*] Reduced frequency and size of hitches caused by garbage collection [*] Reduced lightmap memory usage by forcing all LODs to share lightmaps [*] Fixed lightmap popping in LOW and MED graphics settings [*] Reduce muddiness of textures on LOW introduced in 1.1 [/list] [h3]Gameplay[/h3] [list] [*] [b]Added Teleport Traversal option accessible via options menu (Experimental!)[/b] [*] [b]Added Art & Animation Galleries accessible via Quest Log portal after reaching Goblin Life[/b] [*] Added hint books to Goblin Life [*] Fixed light pop on characters [*] Removed some props from where the bucket spawns [*] Fix audio being lost when game doesn’t have focus [*] Fix audio being lost after Gnome Maze [*] Converted some achievements to incremental achievements so their progress is tracked [/list]