Future Plans For Tricky Tracks

[h3][b]Hey guys, how's it going?[/b][/h3] It's been a while and we hope that some of you are still reading along. Almost a year ago, we pressed the release button for Tricky Tracks and were so happy that you liked the game. Unfortunately, there was always one thing: too few players. That hasn't changed to this day. We still think our game has potential and we want to try a few more things to finally realize that potential. [u][b]As a first step:[/b][/u] We are going to greatly reduce the price of Tricky Tracks. We hope to attract more players with a price below 5 Dollar/Euro and make the game more fun for all of you. [u][b]The second step:[/b][/u] Will be an upcoming update that will bring the game up to the latest versions of Unity, Fusion, Vivox and generally all the technologies we use in the game. We want to continue to offer you a great and stable gaming experience as much as we can. We really hope that we can build a bigger player base, because that's the only way to make a multiplayer game work.