[h2]Hello mayhem walkers![/h2]
We are working towards major demo update and early access release (more about this at the end). Here are some things that we are working on:
[h3]Tank tracks suspensions[/h3]
[img]{STEAM_CLAN_IMAGE}/44748558/584e2490c3a1f9c987504c7b4a9a9b057b093d16.gif[/img]
They will offer some unique capabilities like turning quickly and will handle things like [b]mud [/b]much better.
Speaking of which, [b]mud [/b]will offer an additional challenge, because now certain surfaces like mud, roads, snow or steep hills have [b]individual grip properties[/b] that will be handled differently by various suspensions and driving techniques.
[img]{STEAM_CLAN_IMAGE}/44748558/a9603d06d28b94bb8943d3e63be623fa3b4ebb7c.png[/img]
Also, we are improving driving simulation by making sure that each type of drivetrain (FWD/RWD/AWD) feels different. Besides that, we added a differential lock button that might help when exploring steep hills. Or making wheelies with monster trucks.
So [b]steep hills[/b]? As we teased previously, terrain is getting a major rework that will include much more interesting and challenging environments to traverse. Here are some sneak peaks (pun intended):
[img]{STEAM_CLAN_IMAGE}/44748558/6cb0b40176c80aad4166892882d87ea15e504d6c.png[/img]
[img]{STEAM_CLAN_IMAGE}/44748558/3c83797f7d50836ff113b07b6eeae0594e715abd.png[/img]
[img]{STEAM_CLAN_IMAGE}/44748558/06276ceab664b85cbb73eda2def75142af45bb7c.png[/img]
Ok... but FUMES is a car COMBAT game, right? So what about combat?
Basically we are adding stuff like:
[list]
[*] New [b]combat modes[/b], like for example seek and destroy.
[*] [b]Environmental hazards[/b] that can be found and used during fights to obliterate packs of enemies.
[*] Major improvements to balance, enemy AI and all other related things.
[*] New weapons (like mines for example).
[*] And more.
[/list]
Most of these new combat features are not really possible to show on screenshots or GIFs. But we have one that can be shown - [b]detachable parts[/b]:
[img]{STEAM_CLAN_IMAGE}/44748558/f4ea6bef2f0615f16efbb9a121feb6ba734bf5f1.gif[/img]
[img]{STEAM_CLAN_IMAGE}/44748558/b8dbd508a4f0e90d42a214ea0582bcba0355c0d3.png[/img]
[img]{STEAM_CLAN_IMAGE}/44748558/8e89f343a053ee341e8757ce9e7883daa89bf142.png[/img]
Other than that we are exploring new [b]meta progression gameplay[/b], [b]off-road racing[/b] and [b]delivery missions[/b]. Check out our latest trailer to see some of this stuff in action. Simply put, we are trying our best to turn this rather simple and repetitive pre-alpha-like-demo into a proper game.
And, [b]don't tell anyone[/b], but we are adding some big stuff. A stuff that started as a joke at first, but then some of you said[i] just do it[/i]. So we are doing it. And by big I mean this big:
[img]{STEAM_CLAN_IMAGE}/44748558/bc122f4dddbca9e5b4a72744a2f86991b109321e.gif[/img]
(you can't see it here but these tracks are actually too tiny for this kind of... thing).
[h3]Okay, so we are working on the game, but the most important question remains - [b]WHEN[/b]?[/h3]
So the good news is that we have a release date, the not-so-good news is that we are not ready to announce it yet, but here is the plan:
[olist]
[*] We will roll a [b]major demo update[/b] - this will feature most of the new stuff mentioned above and some new content, [b]BUT [/b]also, we will [b]disable some stuff[/b] to make it shorter and less repetitive. Basically, it will be much [b]deeper and varied, but smaller[/b]. So new game modes, activities and more gameplay, but less cars, weapons, bosses etc.
Think of it like a transition from current pre-alpha-like-demo into a proper demo of a proper game. It will still offer endless gameplay with much more variety than ever, just less content.
[b]We hope this is a fair deal. Let us know if you have any thoughts about it![/b]
[*] Next step is getting feedback from this new demo and applying it to address major problems and fix gazillion of new bugs that we will obviously introduce.
[*] And after that, [b]early access release[/b]. At this time game will become paid, so we are trying to make sure that it's worth both your time and money. Also, we plan to keep the [b]demo always available[/b].
[/olist]
And BTW we are usually sharing more small dev-leaks on our [url=https://discord.gg/JsrDcDJCK7]Discord server[/url], so feel free to join it if you would like to.
Also, here is our [url=https://steamcommunity.com/app/1920430/discussions/0/4331980041760396757/]F.A.Q.[/url] if you didn't had an opportunity to read it yet.
[h3][b]And as always, thank you so much for your support, wishlisting, telling your friends about the game and obviously for playing![/b][/h3]
[h2]Let the mayhem ride with all of you, passengers![/h2]