[h1]THIS IS AN EXTREMELY MAJOR RELEASE UPDATE! EARLY ACCESS VERSION SAVES DO NO LONGER WORK!!!![/h1]
[b]Achievement[/b]
[list][*]"Brew this!", brew everything in alchemy
[*]"So much to see!", obtain 100% completion in gallery
[*]"True heroine!", save every NPC from the dungeon and have them move back to town[/list]
[b]Alchemy[/b]
[list][*]You can now brew potions using Alchemy[/list]
[b]Audio[/b]
[list][*]Message sounds are now more infrequent
[*]Message sounds play at lower volume
[*]Message sounds take into consideration different localizations better
[*]Footsteps now make noise, this can also be turned off[/list]
[b]Balance[/b]
[list][*]Magic seller now also sells all second tier spells in additonal to third tier spells[/list]
[b]Bugfix[/b]
[list][*]Using "Clear equipment" now no longer causes item dublications.[/list]
[b]CG[/b]
[list][*]Added CG gallery where you can see the unlockable arts of CG, Character Art and Background Art
[*]Losing to Morrigan has an unique defeat CG
[*]Winning Morrigan unlocks unique victory CG
[*]Sex with Natsumi is now shown with CG[/list]
[b]Controls[/b]
[list][*]Using keyboard + Mouse, you can use mouse to aim and WASD to move. This can be used to point your flashlight to directions without moving, when exploring the dungeon.
[*]Keyboard controls now has lots of useful macros, such as the button I opens up the items menu.
[*]The game now recognizes if using the gamepad and tells the correct buttons based on the controller used[/list]
[b]Corescript[/b]
[list][*]Updated to 1.70 (was 1.44)[/list]
[b]Dungeon[/b]
[list][*]First Floor now spans across two maps
[*]Added new Eight Floor, which is dedicated to puzzle solving and physics
[*]Moved the original Fourth Floor to work as Ninth Floor
[*]Moved the original Fifth Floor to work as Tenth Floor
[*]Dungeon layout is now randomized on floors 2, 3, 5, 6 and 7. [/list]
[b]Gameplay[/b]
[list][*]Added Alchemy
[*]Added "Heal All" automatic system, where you can with a press of a button use items to fully recover fully recover the party's HP, MP, and status by using lower cost items first to higher cost ones.
[*]Added Map, which you can open per each map that gets uncovered when you explore the areas, it's automatically shown at the town
[*]Skill trainer is now bound somewhere inside the floor 2 and must be found before he joins the city
[*]Miner is now bound somewhere inside the floor 6 and must be found before he joins the city
[*]Friendly witch NPC can be found on the last floor of the dungeon and will join the city when found[/list]
[b]Graphics[/b]
[list][*]Zoomed the play area closer for a better visual effect
[*]Added Depth of Field
[*]Added Fog
[*]Morrigan has a new battle sprite
[*]Improved the way bust graphics are drawn, shown and removed during dialogues
[*]Busts now have a breathing animation in cutscenes
[*]Added Smooth Scrolling of map when moving this can be disabled for performance on lower-end systems
[*]Character busts now display emotions during the battle
[*]Added Lightning Effects, this can be disabled for performance on lower-end systems
[*]Added Weather Effects for the main city, these can be toned down for performance on lower-end systems
[*]Running now kicks up dust clouds, this can be disabled for performance on lower-end systems[/list]
[b]Loot[/b]
[list][*]Slimes now have 50% chance to drop Slime Drops
[*]Slimes now have a rare chance to drop Health Brews
[*]Slimes now ave a very rare chance to drop Energizers
[*]Goblins now have a rare chance to drop Health Brews
[*]Goblins now have a very rare chance to drop Energizers
[*]Goblins have 25% chance to drop Purified Water
[*]Increased chance that Zombies may drop Holy Water
[*]Zombies now have 50% chance to drop Purified Water
[*]Sir Blob has 50% chance to drop Slime Drops
[*]Killer Plants have 50% chance to drop Purified Water[/list]
[b]Messages[/b]
[list][*]Added Message Log that records all the messages in game[/list]
[b]Optimizations[/b]
[list][*]Optimized all the music for smaller size to help with loading times[/list]
[b]Performance[/b]
[list][*]Numerous optimizations[/list]
[b]Tutorials[/b]
[list][*]Added Tutorials to the game, these can be disabled if desired[/list]
[b]UI [/b]
[list][*]Completely reworked the battle UIs
[*]Completely reworked the dialogue UIs
[*]Completely reworked the save menu UI
[*]Bosses now have a bigger health bar
[*]Each Gauge now has unique and more relevant colors for their text
[*]Each Gauge has a more sleek design instead of being plain squares
[*]Added sub-category "Datalog" main menu, which opens up to reveal Quest Journal, Message Log and Battle Data Log
[*]Added compass
[*]Added Map which is revealed in dungeons as you play and completely in the main hub
[*]Floor number is now shown on the menu screen
[*]Floor number is now shown on save files[/list]