Full version release!

[h1]THIS IS AN EXTREMELY MAJOR RELEASE UPDATE! EARLY ACCESS VERSION SAVES DO NO LONGER WORK!!!![/h1] [b]Achievement[/b] [list][*]"Brew this!", brew everything in alchemy [*]"So much to see!", obtain 100% completion in gallery [*]"True heroine!", save every NPC from the dungeon and have them move back to town[/list] [b]Alchemy[/b] [list][*]You can now brew potions using Alchemy[/list] [b]Audio[/b] [list][*]Message sounds are now more infrequent [*]Message sounds play at lower volume [*]Message sounds take into consideration different localizations better [*]Footsteps now make noise, this can also be turned off[/list] [b]Balance[/b] [list][*]Magic seller now also sells all second tier spells in additonal to third tier spells[/list] [b]Bugfix[/b] [list][*]Using "Clear equipment" now no longer causes item dublications.[/list] [b]CG[/b] [list][*]Added CG gallery where you can see the unlockable arts of CG, Character Art and Background Art [*]Losing to Morrigan has an unique defeat CG [*]Winning Morrigan unlocks unique victory CG [*]Sex with Natsumi is now shown with CG[/list] [b]Controls[/b] [list][*]Using keyboard + Mouse, you can use mouse to aim and WASD to move. This can be used to point your flashlight to directions without moving, when exploring the dungeon. [*]Keyboard controls now has lots of useful macros, such as the button I opens up the items menu. [*]The game now recognizes if using the gamepad and tells the correct buttons based on the controller used[/list] [b]Corescript[/b] [list][*]Updated to 1.70 (was 1.44)[/list] [b]Dungeon[/b] [list][*]First Floor now spans across two maps [*]Added new Eight Floor, which is dedicated to puzzle solving and physics [*]Moved the original Fourth Floor to work as Ninth Floor [*]Moved the original Fifth Floor to work as Tenth Floor [*]Dungeon layout is now randomized on floors 2, 3, 5, 6 and 7. [/list] [b]Gameplay[/b] [list][*]Added Alchemy [*]Added "Heal All" automatic system, where you can with a press of a button use items to fully recover fully recover the party's HP, MP, and status by using lower cost items first to higher cost ones. [*]Added Map, which you can open per each map that gets uncovered when you explore the areas, it's automatically shown at the town [*]Skill trainer is now bound somewhere inside the floor 2 and must be found before he joins the city [*]Miner is now bound somewhere inside the floor 6 and must be found before he joins the city [*]Friendly witch NPC can be found on the last floor of the dungeon and will join the city when found[/list] [b]Graphics[/b] [list][*]Zoomed the play area closer for a better visual effect [*]Added Depth of Field [*]Added Fog [*]Morrigan has a new battle sprite [*]Improved the way bust graphics are drawn, shown and removed during dialogues [*]Busts now have a breathing animation in cutscenes [*]Added Smooth Scrolling of map when moving this can be disabled for performance on lower-end systems [*]Character busts now display emotions during the battle [*]Added Lightning Effects, this can be disabled for performance on lower-end systems [*]Added Weather Effects for the main city, these can be toned down for performance on lower-end systems [*]Running now kicks up dust clouds, this can be disabled for performance on lower-end systems[/list] [b]Loot[/b] [list][*]Slimes now have 50% chance to drop Slime Drops [*]Slimes now have a rare chance to drop Health Brews [*]Slimes now ave a very rare chance to drop Energizers [*]Goblins now have a rare chance to drop Health Brews [*]Goblins now have a very rare chance to drop Energizers [*]Goblins have 25% chance to drop Purified Water [*]Increased chance that Zombies may drop Holy Water [*]Zombies now have 50% chance to drop Purified Water [*]Sir Blob has 50% chance to drop Slime Drops [*]Killer Plants have 50% chance to drop Purified Water[/list] [b]Messages[/b] [list][*]Added Message Log that records all the messages in game[/list] [b]Optimizations[/b] [list][*]Optimized all the music for smaller size to help with loading times[/list] [b]Performance[/b] [list][*]Numerous optimizations[/list] [b]Tutorials[/b] [list][*]Added Tutorials to the game, these can be disabled if desired[/list] [b]UI [/b] [list][*]Completely reworked the battle UIs [*]Completely reworked the dialogue UIs [*]Completely reworked the save menu UI [*]Bosses now have a bigger health bar [*]Each Gauge now has unique and more relevant colors for their text [*]Each Gauge has a more sleek design instead of being plain squares [*]Added sub-category "Datalog" main menu, which opens up to reveal Quest Journal, Message Log and Battle Data Log [*]Added compass [*]Added Map which is revealed in dungeons as you play and completely in the main hub [*]Floor number is now shown on the menu screen [*]Floor number is now shown on save files[/list]