[h1]Updates:[/h1]
[h2]Menu[/h2]
Main (Options, Lobby menu, etc...) Menus improvements Improved: more in line with the game's background and lore
[h2]Gameplay[/h2]
Now you can activate several skills at the same time. The limit will be given by your amount of Kps.
Increasing the difficulty level increases the number of demon waves
Improve Lighting.more in line with the game's background and lore.
Procedural content Generation...Now the every level is always diferent. Greater variety of props per level and every level has diferent props. Each level has its biome and its biomes...
More health has been added to certain enemies. Bosses are now harder to kill
The light now darkens when the timer ends. This way it is more efficient.
[h2]inGame Player UI[/h2]
improvements:
Simple and It allows you to have the most frenetic game.
[h3]New Player Display at Player overaly:[/h3]
Now you will be able to see your character, Level, KPs progres bar and playerLevel.
visual Ghost Effect in HealthBar.
Added in-game status and effect notifications that add more feedback
New Icon Skills.
Skill and player shop allows fast and simple purchases.
you can now buy without stopping the game
[h3]New Wave Level Display At PlayerOverlay: [/h3]
Now you will be able to see the wave Level or wave count, current wave progres bar
[h1]Corrections:[/h1]
The grenade animation is faster (You can move and turn again)
The dodge had a very large launch distance now it is more balanced with the speed of the demon horde and you do not lose the location of the combat