A drag and drop crafting game that offers unbound possibilities. No limits, no direction, just pure creativity and endless crafting.
[h1]V2 is here![/h1]
I know the updates have been few and far between, but the update is finally here.
With all the changes, this game has basically been rewritten from the ground up.
[h1]Fixes[/h1]
[list]
[*]Put the AI in its place (it should now generate things that make more sense)
[*]Fixed element dissapearing when copy key was released
[*]Optimized side list sort and filter to work better with thousands of items
[*]Fixed issue with database files being overwritten after failing to load (it will now opt to not save instead of overwriting)
[*]Completely overhauled data storage to reduce filesizes and load times.
[*]Refined quit behaviour to hopefully close correctly all the time now.
[*]Fixed rate limit errors showing as 'unknown' (or not at all)
[*]Fixed dragging copied element to side menu removing the source as well.
[*]Fixed a bunch of visual bugs with either color or layout (more noticable with the supporter theme)
[*]Fixed smaller issues relating to item storage and visual bugs
[*]Fixed error and debug logging not being available (you can now pass --logLevel ) to help with issue reporting
[/list]
[h2]Changes[/h2]
[list]
[*] Moved menu items into a side menu
[*] Moved some statistics server side, now there are save based and user based statistics (the user statistics are the accurate ones)
[/list]
[h1]New Features[/h1]
[h2]Freeplay Mode[/h2]
Freeplay mode is a new mode that allows you to input custom starting items. It also:
[list]
[*]Uses the same AI as standard mode
[*]Has a 1000x bump to the max depth cap on combines
[*]Allows for more characters and numbers in the items
[/list]
This mode costs credits to use and is a completely optional part of the game for people who are committed and want to support the game.
[h2]Daily / Weekly Mode[/h2]
These 2 new modes provide 4 items as a target with credit rewards (may change in the future), something to strive for when you dont know what other game to play :).
These items are divided into groups. These numbers may be altered in the future if they are too hard etc.
[list]
[*][b]Easy:[/b] Base recipe with a depth of 2-25
[*][b]Medium:[/b] Base / AI recipe with a depth of 2-100
[*][b]Hard:[/b] Base / AI recipe with a depth of 100-1000
[*][b]Random:[/b] Completely random item
[/list]
[h2]Store and Themes[/h2]
Support the game with items from the store, from some themes (sorry im no designer but i tried my best) to items to help combining.
Credits will only be used in freeplay mode, see the top right of the screen for how many credits you have
[h2]Other Features[/h2]
[list]
[*] Added performance list setting, this list is not as pretty but will improve performance when scrolling through thousands of items (but IMO at that point searching is easier)
[/list]
[h1]Potential Roadmap[/h1]
I still believe this game is yet to reach its full potential. I already have some ideas i have had that i want to put to users to get some feedback:
[list]
[*]Leaderboards (the backend is already prepared for it)
[*]Wiki race style competitions with friends
[*]Speedrun timer (goes along with the first idea)
[*]Co-op profiles.
[*]Favorite / Hide items in list
[/list]
[h1]Known Issues[/h1]
It seems crazy to release the full game with known issues, but these are minor things that require a huge ratio of time to figure out / fix compared to leaving them in. If they bring more issues then i will fix them sooner.
[list]
[*]Credits amount will sometimes de-sync when spam crafting items, or adding new items. This is only visual.
[/list]