I find it hard to express how much I love Frostpunk, but it's one of those games that stresses me halfway to hell. I don't know if it's the stark beauty of it, or simply the pressure of an entire city on my shoulders, but just like stepping out into freezing cold, it's something I have to brace myself for. So when I heard about the final Frostpunk scenario, On the Edge, I was both excited and terrified - how does a game like this end?
Especially after all we've seen in Frostpunk's other scenarios. We built the last city, helped scientists save the world's seed vaults, punished those who abused their power, and built a generator to allow humanity to survive.
By comparison, On the Edge's stakes feel a tad more humble.
A military warehouse is uncovered in the mountains beyond New London, and you are sent with a group of workers to set up an outpost, reclaiming the valuable supplies for the city. But as time goes on, it quickly becomes obvious that your New London masters perhaps view you as expendable, and you have to search for help elsewhere to keep your fledgling outpost alive. You are 'On the Edge' both literally and metaphorically, as you attempt to scratch out your own existence on the mountain.
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