From the same creators of Chroma Squad and Knights of Pen & Paper...

Galaxy of Pen & Paper +1

Turn-based RPG about a group of players rolling dice in the year 1999! Create your own game master and RPG party, as they roleplay, explore distant planets in their imagination, fight weird aliens and save the galaxy in the era of dial-up internet and floppy disks! (Includes +1 Edition content)

Out of Space is now available in Early Access! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4653571/f6d158700858e9ee8291055e33d7d1f21bdc7cb1.jpg[/img] Our game is currently purchasable through Steam! Important to state that the game is fully playable, but still in development. This means that those who choose to get the game now will be joining us while we learn what the community likes and expects from the game and use that to make it better for everyone. It's going to be great to have the game accessible for players outside our Discord Community as well! Open development has been our thing for a while and we can't wait to open it even more. Talking about the community, big thanks to all of the members who helped us so far! You rock, honestly. If you are interested in joining us along this Early Access journey, you can get the game with 15% OFF on the link below: [url=https://store.steampowered.com/app/400080/Out_of_Space/]https://store.steampowered.com/app/400080/Out_of_Space/[/url] [h1]What is Out of Space?[/h1] Strategy co-op multiplayer game about living on a spaceship with your roommates. You'll need to generate resources, take care of a deadly alien infestation, upgrade your appliances and build your own sustainable space home. Living together is never easy, especially when you are in outer space! [h1]Why Early Access?[/h1] Our process of developing games has always been very open to the community in the past. We usually show our games under development in more than 10 events throughout the year and we find that to be the best approach to making games. We want to make the game for the community, and instead of us trying to guess what you want, why not making it an open process? Our project Out of Space has already benefited from the feedback of the community during its first versions. Since 2018 we're doing livestreams on Twitch/Youtube and keeping everyone engaged in our official Discord Server. By releasing this game in Early Access, we hope to continue to grow our community and get more people involved in its development. [h1]Approximately how long will this game be in Early Access? [/h1] We plan to have it on Early Access throughout 2019, but we're open to extend it depending on the community feedback.” [h1]How is the full version planned to differ from the Early Access version? [/h1] We want that the final version of the game to give a sense of completion to the player, with missions, achievements and unlockables, a complete tutorial and the ability to play with your friends or anyone online. The main goal is to make a game interesting enough to keep you going back for more for every match. Right now, we have a fun and almost feature complete match, but we lack persistence and progression to enhance the game’s replayability. [h1]What is the current state of the Early Access version? [/h1] Out of Space contains the most important features of the in-game match: The ability to buy and build new technology, the need for taking care of your stamina/fatigue and your hunger, the procedural level generation, the basic resources, batteries and organic materials, also the basic enemy system and AI. Also, right now, the game is only playable as local multiplayer or solo. [h1]Will the game be priced differently during and after Early Access? [/h1] We plan to have the game during Early Access with a fixed discount of 15%. After that, the game will be launched with the full price. [h1]How are you planning on involving the Community in your development process? [/h1] Our plan is to make the community a big part of the development process so, every 2 weeks we will have the same cycle of: - Gather and analyse all feedback and analytics from past cycle. - Plan the current cycle of bug fixing, updates and features. Inform the community on Discord and Steam Forums about the current cycle and upcoming features. - Start production and continuously keep track of the community feedback. - Every Thursday 4pm (EST), the dev team will do a live streaming about the upcoming changes (Twitch, Youtube and Steam) - Launch a beta version to the most interested players, and then release the stable version to everyone else at the end of the cycle. Please join our official Discord Server to talk to us and help us improve this game. [url=http://discord.gg/beholdstudios]http://discord.gg/beholdstudios[/url]