I'm pleased to announce a May 31 2018 Technical Update to Lost Astronaut's Fringes of the Empire on STEAM.
Changes to the game itself:
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[*] Character and away team members now have their names appear ALL CAPS
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What was done to the engine:
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[*] minor cosmetic improvements to Interior Game View
[*] minor performance boost of Interior Game View
[*] the completion of updates to our 2d shader pipeline
[*] elimination of some crufty old GL code, and
[*] The game now properly renders at most landscape resolutions in 1920x1080 "retro" pixel depth. While the Game Framework can handle higher resolutions, we are already doing a lot of pixel doubling and don't want to waste screen bandwidth supporting modes directly at the wrong size.
[*] Update to responsive scaling method: 4K displays should be able to handle the same game as a 1K. I should also note that non-HD resolutions UHD, 1920x1200 and others should be just as fine as 1K.
[*] hoping all mouse - to - screen ratios are fixed, as this update normalizes the way the mouse is handled
[*] dev snore: support for latest Windows SDK added
[*] dev snore: GLFW3 dependency added
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What's coming soon:
I hope to focus on the Trade Screen. I've also been mulling around in my mind that the starting levels need a couple of additions, perhaps a major overhaul of the tiles being used, and Away Team Members need weapons and combat actions.