Fringes of the Empire - Responsive Update

I'm pleased to announce a May 31 2018 Technical Update to Lost Astronaut's Fringes of the Empire on STEAM. Changes to the game itself: [list] [*] Character and away team members now have their names appear ALL CAPS [/list] What was done to the engine: [list] [*] minor cosmetic improvements to Interior Game View [*] minor performance boost of Interior Game View [*] the completion of updates to our 2d shader pipeline [*] elimination of some crufty old GL code, and [*] The game now properly renders at most landscape resolutions in 1920x1080 "retro" pixel depth. While the Game Framework can handle higher resolutions, we are already doing a lot of pixel doubling and don't want to waste screen bandwidth supporting modes directly at the wrong size. [*] Update to responsive scaling method: 4K displays should be able to handle the same game as a 1K. I should also note that non-HD resolutions UHD, 1920x1200 and others should be just as fine as 1K. [*] hoping all mouse - to - screen ratios are fixed, as this update normalizes the way the mouse is handled [*] dev snore: support for latest Windows SDK added [*] dev snore: GLFW3 dependency added [/list] What's coming soon: I hope to focus on the Trade Screen. I've also been mulling around in my mind that the starting levels need a couple of additions, perhaps a major overhaul of the tiles being used, and Away Team Members need weapons and combat actions.