Frigore REMASTERED - BETA access v2.0

[u][b]Update v2.0 Remastered BETA/Game rework[/b][/u] Hello everyone ! I hope you are doing well , [u][b]TL:DL[/b][/u] The past couple of months i had some minor health problems/University and other personal things to do. As i promised but not delivered on time was the remastered/reworked version of Frigore. This update was supposed to be released along time ago but as i said i had some important things. I apologise for this and hope i can make it up to you all. This time i have more time and more focus to give you the game i promised. The following release "v2.0" is an experimental BETA for the owners of the game and it is still in the 10% of the work i will provide. Everything in this update is in very early stages and i will provide details [u]below[/u] on the new gameplay and mechanics of the game. [b][u]V2.0 - BETA - PROVIDES THE FOLLOWING:[/u][/b] [list] [*]Remade the game into a wave/survival/endless shooter. [*]A small dimension map for testing called "Forest House" that will be expanded very very soon. [*]So far 2 weapons and the rest are almost ready for next weeks update : M4A1, FN-SCAR and many more. [*]Dynamic weather and day/night cycles. During the night , the visibility of the enemies is much harder , as in day time is much more easier to spot them. [*]Timed based ammo spawns found in the main building , making it risky to attempt to restock on ammo due to the complexity of the interior. [*]Simple timer to track your survival rate "Wave counter and player progression underway". [*]Smoother framerate + better graphics and more post-processing features. [*]Dynamic rain and fog [*]Fixed dark spaces and Hard shadow that made it impossible to see. [*]Better navigation on AI and pathfinding. [*]Reworked main menu scene to fit the gameplay. [*]Lag issues fixed. [*]Fixed all bugs that made your character fall under the map. [*]No duplication glitch/removed inventory interface. [*]Fixed issues with enemies passing through trees and doors - No clipping. [/list] This just a test for the game and i hope it works better this time. As the older version of the game had many issues + bugs and problems, i believe that this time everything will be resolved and we will end up with a better game experience! [u][b]Next month Update on V2.1[/b][/u] [list] [*]FN-SCAR weapon (automatic). [*]Expanded map with more checkpoints + weapons + ammo crates. [*]In game random events that will trigger effects,difficulties,boosts etc... [*]New enemy variant. [/list] Lastly i want to say thank you for everyone that supported the game so far. I want to say that, this time updates and responses are going to be more consistent. I will post a future roadmap and the progress on the CO-OP multy play very soon with pictures/videos. Take care everyone , Until next time, [img]{STEAM_CLAN_IMAGE}/41722418/75528e78f7339a6a0828786a44113ace778a5021.png[/img] [img]{STEAM_CLAN_IMAGE}/41722418/f0263181ea148d6c4bfc6f3d2a4685002fb5837d.png[/img]