Hi everyone,
Just a few words from the dev team to keep you in touch. As you may have seen, we didn’t push any huge update since a few weeks. Don’t worry, we are still working on the game but as promised on the steam page, we are really close to the final release and we want to propose you the real experience that we imagined but it requires a lot of work.
[u]"What will be included in this final release?"[/u]
That’s a good question. We want to bring you a stable and playable experience online, a massive graphic improvement (and yeah that will be massive) and the funniest gameplay possible.
[u]"Will it be the last update?"[/u]
No, it’s more symbolic: the game will be officially released like we imagined it at first (and in fact even better, thanks to all of you) and the version will be 1.x.x but it won’t be the last update, we want to continue bringing you new environments, new gamemodes etc.
[u]"Can we see some screenshots or trailers of this version?"[/u]
Really soon, we are going to publish them on the Mech’at twitter [url=https://twitter.com/MechatStudio]here[/url] and on the facebook page [url=https://www.facebook.com/GODSportGame/]here[/url], so if you follow us, you will see them really quickly.
But enough talk, let's get to the changelog:
[h1]Patch highlight[/h1]
[list]
[*]Ever wished you could have a BFGL only game? Well, now it's possible!
[img]https://i.imgur.com/FNZUDQF.png[/img]
That's right, you can control which bonus you want and don't want for your match.
[/list]
[h1]General updates[/h1]
[list]
[*]Your ship's speed is now affecting the speed of your lasers: if your ship fires in the same direction it's moving, the lasers will be faster by a certain percentage of the ship's speed. Shots on the opposite direction are not affected by this mechanic.
[*]Great improvements for network synchronisation on ships and lasers: it's just better.
[/list]