Fresh Adventures Await: Dive into Our Latest Update!

Dear Super Dungeon Maker community, We're excited to unveil a slew of fresh updates and enhancements for our game. The update is now available for everyone on [b]Steam [/b]and [b]Nintendo Switch.[/b] Dive in to see what we've got in store for you: [h2]What's new?[/h2] Added two new dungeon themes each with one unique floor tile -[b]Hollywood or Bollywood?[/b]- [img]{STEAM_CLAN_IMAGE}/40481334/b28079afeb4a475312dbdd190c201a9366e2c7f9.jpg[/img] [i]Filmset (Unique floor: A stage that will turn off all other lights and focus a spotlight on the player)[/i] -[b]The aliens are among us[/b]- [img]{STEAM_CLAN_IMAGE}/40481334/f0c3a235dcd1691ac2ac8e9e5847bb037375b7ac.jpg[/img] [i]"So Many Me" (Unique floor: A toxic mist that will deal damage when walking through or standing in it)[/i] Added the "Hall of Fame" to the village hub [i]You can play six dungeons created by our most dedicated Kickstarter supporters here[/i] Replaced the fill bucket tool with a rectangle tool for tile mode We added a button that let's you instantly snap Fink towards the cursor when editing a dungeon. [h2]What's changed?[/h2] [list] [*] Traps will now trigger hit and barrier switches. Use your creativity now to build some automated contraptions. [*] Reworked the Undo-System to be more stable and not result in broken rooms/objects all the time. [*] Builder palette no longer automatically collapses after a certain time. [*] Added automatic camera movement, when dragging an object towards the screens edge when using a gamepad. [*] Improved Stair transition to make it less likely for players to accidentally walk back into stairs. [*] Added some little animations when placing objects or tiles. [*] Fixed an issue where users couldn't play online dungeons. [/list] [h2]Bug-Fixes[/h2] [list] [*] Sign in front of Fink's secret cave displayed a placeholder text. [*] One of the birds had a placeholder text in it's speech bubble. [*] Player Dungeons could not be correctly deleted. [*] Player Dungeons would show up multiple times. [*] Online Dungeons would sometimes load an empty dungeon. [*] Room outlines would sometimes break. [*] Massively improved the performance for dungeons with many rooms. [*] In some cases restarting the dungeon would instead load a completely empty dungeon. [*] Golden Egg is now visible on the map again. [*] Collecting the flipper item multiple times would add it to the UI multiple times. [*] Description text in the online dungeon report form could overflow the input field. [*] Speechbubbles would stay active when switching to build mode. [*] Game would crash when trying to show the tooltip of one of the floors in the mystic garden theme. [/list] [h3]Onward to 400 Reviews - We're Already at 320!๐Ÿš€[/h3] Indeed, thanks to all of you, we've already reached 320 reviews on Steam. This significant progress marks our journey towards the next big milestone: 400 reviews. While we haven't achieved our ultimate goal yet, let's take a moment to celebrate how far we've come. ๐ŸŽ‰๐Ÿฅณ๐ŸŽˆ Remember, every piece of feedback helps us to improve and grow, so thank you again for taking the time to leave a review! [table noborder=1] [tr] [th][url=https://discord.com/invite/rokaplay][img]{STEAM_CLAN_IMAGE}/28912985/13fdfaf1915c77bb8b121965e131d5a640da886f.png[/img][/url][/th] [th][url=https://store.steampowered.com/publisher/rokaplay][img]{STEAM_CLAN_IMAGE}/28912985/1fb9a308322abf93a79c77e45558004d8ff8832c.png[/img][/url][/th] [/tr] [/table] Your team [url=https://twitter.com/rokaplayhq?lang=en]@rokaplay[/url] and [url=https://twitter.com/hotchickgames]FIRECHICK[/url]