Dear Super Dungeon Maker community,
We're excited to unveil a slew of fresh updates and enhancements for our game. The update is now available for everyone on [b]Steam [/b]and [b]Nintendo Switch.[/b] Dive in to see what we've got in store for you:
[h2]What's new?[/h2]
Added two new dungeon themes each with one unique floor tile
-[b]Hollywood or Bollywood?[/b]-
[img]{STEAM_CLAN_IMAGE}/40481334/b28079afeb4a475312dbdd190c201a9366e2c7f9.jpg[/img]
[i]Filmset (Unique floor: A stage that will turn off all other lights and focus a spotlight on the player)[/i]
-[b]The aliens are among us[/b]-
[img]{STEAM_CLAN_IMAGE}/40481334/f0c3a235dcd1691ac2ac8e9e5847bb037375b7ac.jpg[/img]
[i]"So Many Me" (Unique floor: A toxic mist that will deal damage when walking through or standing in it)[/i]
Added the "Hall of Fame" to the village hub
[i]You can play six dungeons created by our most dedicated Kickstarter supporters here[/i]
Replaced the fill bucket tool with a rectangle tool for tile mode
We added a button that let's you instantly snap Fink towards the cursor when editing a dungeon.
[h2]What's changed?[/h2]
[list]
[*] Traps will now trigger hit and barrier switches. Use your creativity now to build some automated contraptions.
[*] Reworked the Undo-System to be more stable and not result in broken rooms/objects all the time.
[*] Builder palette no longer automatically collapses after a certain time.
[*] Added automatic camera movement, when dragging an object towards the screens edge when using a gamepad.
[*] Improved Stair transition to make it less likely for players to accidentally walk back into stairs.
[*] Added some little animations when placing objects or tiles.
[*] Fixed an issue where users couldn't play online dungeons.
[/list]
[h2]Bug-Fixes[/h2]
[list]
[*] Sign in front of Fink's secret cave displayed a placeholder text.
[*] One of the birds had a placeholder text in it's speech bubble.
[*] Player Dungeons could not be correctly deleted.
[*] Player Dungeons would show up multiple times.
[*] Online Dungeons would sometimes load an empty dungeon.
[*] Room outlines would sometimes break.
[*] Massively improved the performance for dungeons with many rooms.
[*] In some cases restarting the dungeon would instead load a completely empty dungeon.
[*] Golden Egg is now visible on the map again.
[*] Collecting the flipper item multiple times would add it to the UI multiple times.
[*] Description text in the online dungeon report form could overflow the input field.
[*] Speechbubbles would stay active when switching to build mode.
[*] Game would crash when trying to show the tooltip of one of the floors in the mystic garden theme.
[/list]
[h3]Onward to 400 Reviews - We're Already at 320!๐[/h3]
Indeed, thanks to all of you, we've already reached 320 reviews on Steam. This significant progress marks our journey towards the next big milestone: 400 reviews. While we haven't achieved our ultimate goal yet, let's take a moment to celebrate how far we've come. ๐๐ฅณ๐
Remember, every piece of feedback helps us to improve and grow, so thank you again for taking the time to leave a review!
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Your team [url=https://twitter.com/rokaplayhq?lang=en]@rokaplay[/url] and [url=https://twitter.com/hotchickgames]FIRECHICK[/url]