Super Dungeon Maker is a creative pixel art dungeon editor inspired by the best 2D adventure games. Choose however many levels, enemies, secret rooms, traps and items you want. Challenge your friends and the community to master your dungeon or play the countless dungeons of the community.
Dear Super Dungeon Maker community,
We're excited to unveil a slew of fresh updates and enhancements for our game. The update is now available for everyone on [b]Steam [/b]and [b]Nintendo Switch.[/b] Dive in to see what we've got in store for you:
[h2]What's new?[/h2]
Added two new dungeon themes each with one unique floor tile
-[b]Hollywood or Bollywood?[/b]-
[img]{STEAM_CLAN_IMAGE}/40481334/b28079afeb4a475312dbdd190c201a9366e2c7f9.jpg[/img]
[i]Filmset (Unique floor: A stage that will turn off all other lights and focus a spotlight on the player)[/i]
-[b]The aliens are among us[/b]-
[img]{STEAM_CLAN_IMAGE}/40481334/f0c3a235dcd1691ac2ac8e9e5847bb037375b7ac.jpg[/img]
[i]"So Many Me" (Unique floor: A toxic mist that will deal damage when walking through or standing in it)[/i]
Added the "Hall of Fame" to the village hub
[i]You can play six dungeons created by our most dedicated Kickstarter supporters here[/i]
Replaced the fill bucket tool with a rectangle tool for tile mode
We added a button that let's you instantly snap Fink towards the cursor when editing a dungeon.
[h2]What's changed?[/h2]
[list]
[*] Traps will now trigger hit and barrier switches. Use your creativity now to build some automated contraptions.
[*] Reworked the Undo-System to be more stable and not result in broken rooms/objects all the time.
[*] Builder palette no longer automatically collapses after a certain time.
[*] Added automatic camera movement, when dragging an object towards the screens edge when using a gamepad.
[*] Improved Stair transition to make it less likely for players to accidentally walk back into stairs.
[*] Added some little animations when placing objects or tiles.
[*] Fixed an issue where users couldn't play online dungeons.
[/list]
[h2]Bug-Fixes[/h2]
[list]
[*] Sign in front of Fink's secret cave displayed a placeholder text.
[*] One of the birds had a placeholder text in it's speech bubble.
[*] Player Dungeons could not be correctly deleted.
[*] Player Dungeons would show up multiple times.
[*] Online Dungeons would sometimes load an empty dungeon.
[*] Room outlines would sometimes break.
[*] Massively improved the performance for dungeons with many rooms.
[*] In some cases restarting the dungeon would instead load a completely empty dungeon.
[*] Golden Egg is now visible on the map again.
[*] Collecting the flipper item multiple times would add it to the UI multiple times.
[*] Description text in the online dungeon report form could overflow the input field.
[*] Speechbubbles would stay active when switching to build mode.
[*] Game would crash when trying to show the tooltip of one of the floors in the mystic garden theme.
[/list]
[h3]Onward to 400 Reviews - We're Already at 320!๐[/h3]
Indeed, thanks to all of you, we've already reached 320 reviews on Steam. This significant progress marks our journey towards the next big milestone: 400 reviews. While we haven't achieved our ultimate goal yet, let's take a moment to celebrate how far we've come. ๐๐ฅณ๐
Remember, every piece of feedback helps us to improve and grow, so thank you again for taking the time to leave a review!
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Your team [url=https://twitter.com/rokaplayhq?lang=en]@rokaplay[/url] and [url=https://twitter.com/hotchickgames]FIRECHICK[/url]