Framework for Better animation mechanics

Part of my promise of making Milfvania Ep. 3 (final)'s adult scenes fully animated. This means not only loops but also in between movements that will make the characters more lively. For this I made a small framework that's able to move between animated stances (idle, foot taping + blinking to fancy posing) No, i'm not advancing the pose via click, the pose will change based on timing or some other game mechanic. [img]{STEAM_CLAN_IMAGE}/44417806/e944cad04089151354ed018a0f4b5e078b0992ab.gif[/img] What i'm trying to achieve with these: [list] [*] scenes that feel more lively, including some [i][b]finish[/b][/i] options selectable directly on character's bodies [*] body transitions rather than scene transitions [*] different camera angles selectable from the animation screen + maybe the button itself as a miniscreen displaying that view [/list] I also plan rather than have many positions featured in a scene I should concentrate on fewer ones but with more motion variation and keep the other ideas for another scene later in the game. Also to even them out better throughout the story. Of course this will require a better computer to run these interactive animations (not a rocket or something, but a 2gb ram pc might struggle). Don't worry, I'll add movies as well and an option to toggle between one or another.