Four-Tile Building Coverage!

[img]https://clan.cloudflare.steamstatic.com/images/44710367/cfe5066e128482091e68c6a67c53daa03d4913b6.png[/img] [h2]Dear Players, We are excited to continue bringing you new game features and improvements! Here are the details of this update:[/h2] [b]New Features and Adjustments:[/b] [list] [*] [b]Four-Tile Building Coverage[/b]: Four-tile buildings can now cover some resource plots such as trees, bushes, and animals (excluding mountains), adding more strategic options. [*] [b]Valid Value Range Checks[/b]: Added checks for the rational placement of buildings to ensure each placement falls within a reasonable value range. [*] [b]Immediate Access to Unlocked Buildings[/b]: Players can now immediately access buildings upon unlocking them, enhancing game fluidity and interaction. [*] [b]Complete Building List and Harvest Upgrades[/b]: Added a complete list of buildings detailing how to enhance their harvest efficiency and functionality through upgrades. [*] [b]Adjustments to Building PlaceScore[/b]: Adjusted the PlaceScore of buildings, with later-appearing buildings scoring higher, motivating players to stay active in later game stages. [*] [b]Bug Fixes[/b]: Several critical bugs have been fixed, including: - Fixed occasions where scores could become negative, ensuring the stability of the scoring system. - Fixed issues where no cards were dropped upon harvesting, ensuring proper reward distribution. - Fixed the issue where building scores were not updated after upgrades, ensuring score reflections post-upgrade. - Removed upgrades from grass and stone terrains to maintain game balance. - When the building selection UI pops up, the range of the next building will no longer be displayed, making the display clearer. [/list] [h3]We hope you enjoy these new features and look forward to your valuable feedback. Thank you for your continued support and passion![/h3]