Forts Update 1.23

Forts

Unleash your creativity and strategic prowess in Forts, the exhilarating physics-based RTS! Design, construct, and customize imposing fortresses, bristling with devastating firepower, and blast your opponent’s buildings to rubble!

[img]{STEAM_CLAN_IMAGE}/27894275/24a03024a5c4510835c8f04065e598850f2433ad.gif[/img] [hr][/hr] [h1][b]G'day Forts fans![/b][/h1] We hope you've been pummelling the forts of your friends. Although we don't talk much about what's coming, be sure that we are working hard to improve the experience. Some of this work is not glamorous, but we strive to provide a solid experience and smooth rough edges. In that spirit, this update addresses a range of small, medium and large issues that have been reported by you, or found in our own testing. Headline items include a new option to avoid reported players, population level and cap displays, and the ability to turn off special themes (i.e. Halloween and Christmas). Our team will continue to deliver improvements to Forts, and we welcome your suggestions and feedback. Happy holidays! [hr][/hr] [h2]Change List dlc2 30 r15445[/h2] Add: "Add to player avoidance list" checkbox to reporting dialog Add: 'Enable Special Themes' game option Add: Firebeam overheat sound Add: Population level and cap readout to device tool tips and context menu upgrade preview Add: Projectiles that are alive post collision are now hidden from scripts Add: 'Target Allies' combat mod for missile aiming in free-for-all mods (TargetAllies in db/rules.lua) Fix: (AddTextControl, AddTextButtonControl, AddButtonControl, AddSpriteControl) memory leak when parent isn't found Fix: (Hurricane active) machine guns overheat after two bursts Fix: (Moorings) gap exists between top foundation and ground Fix: (Moorings) ToGA1 fort fails to build a mine, blocking remaining script Fix: (ranked) host can update opponents before client receives the leaderboard, prematurely reaching match limit Fix: (ranked) in rare cases players can be unable to match with each other Fix: (Seep) armoured EMP rockets will trigger an EMP when hit once Fix: 20mm cannon can fire through a device placed in front of it after it has begun firing Fix: After ejecting when joining a full lobby you are given a rejoin highlight for it Fix: Beam end time now works to stop FMOD events at (BeamDuration - BeamEndEffectTime) Fix: BLOCKFLAG_PassProjectiles, *PassBeams, and *Hazard incorrectly set *NoSplash Fix: BLOCKFLAG_WaterLevel, *EdgeWithFill, *CanBuildOver, and *NoDrawEdges are missing from shapes.lua and not handled in SetBlockFlags Fix: Converting a connected material before a structure breaks can convert it back Fix: EtaN's absurd medal count doesn't fit in trophy cabinet Fix: Joining observers in end screen display in a team, or cause crash Fix: Local connections time out when game is in progress Fix: Mortar kills count towards Second Amendment sniper objective Fix: Non-consumable ammo appears available on the context menu when it can't be used due to missing ammo Fix: Players can be banned from lobbies they were not in Fix: Projectile vs projectile collisions can cause infinite loops Fix: Recordings can capture a frame from previous recording Fix: Repair station allows shield to skip warmup state Fix: Replay desync (terrain) when player re-joins HS match Fix: Screen flickers the desktop when entering a loading screen or entering of leaving the multiplayer lobby Fix: Projectile trails can lag the game when used in an accelerator Fix: Some characters have incorrect width Fix: some non-default weapon ammo firing effects are not shown to enemy Fix: Struts can overlap devices on the edge of their platform Fix: Struts exceeding max length become segmented (aka wooden ropes) Fix: Team details incorrect in ranked loading screen Fix: Thread shutdown issue by allowing threads to exit Fix: Uploading new items before accepting steam workshop agreement can create a broken workshop item Improve: (tutorial 2) Increased height while still keeping top of player fort visible at bottom of screen Improve: (tutorial 2) Spacebar zooms camera in and out of reactor at start Improve: (tutorial 2) When selecting MG spacebar zooms in and out. Removed automated zoom out. Improve: (tutorial 2) When selecting mortar spacebar zooms in and out. Removed automated zoom out. Improve: Changed orbital laser fire sounds to react to being stopped and play their wind down sound Improve: Duplicate sprites cause a warning rather than an error Improve: Kicked players are kept out of new lobbies for the set duration Improve: Max zoom for the context menu adjusted Optimise: Effects rendering in Vulkan Remove: Instantaneous spend/refund costs from HUD and Observer Tools resource rate readouts [h2]Change List dlc2 30b r15478[/h2] Add: "\clear_kicks" console command to clear kicked player avoidance list. Accepts an optional "1" parameter to also clear all avoidance lists Add: missing 'Allow Target Self' (target-self) mod, previously referred to as 'Target Allies' Fix: Crash when AI deletes a single link node and player's cursor is over the structure Fix: Game freezes when using windows key + shift + arrow with Vulkan on NVidia cards. Fix: Battlegrounds 1v1 preview features the Halloween theme Optimise: SnapToNodeUnsafe skips structures with incompatible ownership [hr][/hr] [h2][b]Make Sure To Join Our Discord[/b][/h2] If you haven't already, join our [b][url=discord.gg/TP4CpnF]Forts Official Discord [/url][/b] server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events. Cheers, [b][i]EWG[/i][/b]