Fortress Mode update 50.13: Portraits, crash fixes, and decorous demon chefs?

Dwarf Fortress

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Apologies for two updates in two days but important things are afoot, and as I mentioned yesterday, Tarn is going to take a little rest for a week or two, so hopefully this will help make that wait more bearable. This is version 50.13 updating on the main/default branch, improving Fortress Mode! If you're not seeing it, try closing Steam and re-logging in. [h3]New additions/changes[/h3] [list] [*] Portraits! Whether they're dwarves, elves, humans, or animalpeople, they have portraits! Procedurally assembled, in many cases. [/list] [img]{STEAM_CLAN_IMAGE}/34693670/159b2fc7d497785d70bc704351d6e52c7e828554.png[/img] [i]A few of my favorite animalpeople portraits[/i] [h3]Major bug fixes[/h3] [list] [*] Fixed statue-related crash [*] Fixed syndrome-related crash [*] Fixed temperature-related crash [*] Fixed crash from empty kitchen menu [*] Fixed multi-kill squad orders [*] Fixed world gen crash from the appointing of chefs by demon rulers that had been influenced by outside reading materials on decorum and leisure time [/list] [h3]Other bug fixes/tweaks[/h3] [list] [*] Centered some creatures that were printing off-center [*] Large gems and gem crafts should be produced properly by gem cutting jobs again [*] Fixed cave adaptation [*] Fixed problem with numbers in wild creature clusters [*] SELECT_GROWTH and SELECT_MATERIAL available in plant modding [/list] Thank you for playing! Tanya on behalf of Kitfox and Bay 12