The deepest, most intricate simulation of a world that's ever been created. The legendary Dwarf Fortress is now on Steam. Build a fortress and try to help your dwarves survive against a deeply generated world.
Apologies for two updates in two days but important things are afoot, and as I mentioned yesterday, Tarn is going to take a little rest for a week or two, so hopefully this will help make that wait more bearable.
This is version 50.13 updating on the main/default branch, improving Fortress Mode! If you're not seeing it, try closing Steam and re-logging in.
[h3]New additions/changes[/h3]
[list]
[*] Portraits! Whether they're dwarves, elves, humans, or animalpeople, they have portraits! Procedurally assembled, in many cases.
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[img]{STEAM_CLAN_IMAGE}/34693670/159b2fc7d497785d70bc704351d6e52c7e828554.png[/img]
[i]A few of my favorite animalpeople portraits[/i]
[h3]Major bug fixes[/h3]
[list]
[*] Fixed statue-related crash
[*] Fixed syndrome-related crash
[*] Fixed temperature-related crash
[*] Fixed crash from empty kitchen menu
[*] Fixed multi-kill squad orders
[*] Fixed world gen crash from the appointing of chefs by demon rulers that had been influenced by outside reading materials on decorum and leisure time
[/list]
[h3]Other bug fixes/tweaks[/h3]
[list]
[*] Centered some creatures that were printing off-center
[*] Large gems and gem crafts should be produced properly by gem cutting jobs again
[*] Fixed cave adaptation
[*] Fixed problem with numbers in wild creature clusters
[*] SELECT_GROWTH and SELECT_MATERIAL available in plant modding
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Thank you for playing!
Tanya on behalf of Kitfox and Bay 12