Fortress Forever v2.6 Released (June 2016)

Fortress Forever

Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress).

[B][U]Fortress Forever v2.6 Release 5th June 2016[/U][/B] New scout movement weapon: The JumpGun [URL=https://www.youtube.com/watch?v=AIiChcaSY7I]Jumpgun - YouTube[/URL] [LIST] [*] When fully charged it can be fired to produce an upwards thrust like a mid-air powerful jump [*] Whilst the weapon is out, it'll charge up; switching weapons loses charge [*] We don't have a weapons modeller at the moment, so it's using the railgun model for now. If you'd like to model us a new gun, please get in touch! [/LIST] Dispenser changes: [LIST] [*] Wrenching a dispenser now recharges 5 cells per whack; you can no longer insert your own ammo with your wrench [*] Dispensers are now cheaper, down from 100 cells to 30 cells [*] Dispensers have less maximum capacity, down from: 400 to 100 cells; 500 to 100 nails; 400 to 100 shells, 250 to 50 rockets, 500 to 100 armor. NOTE: It's explosion size is based on what percentage full it is, not the total ammo number. This means the explosion size has not changed, but it reaches full detonation size quicker. [*] Dispenser health reduced from 150 to 75 [*] Dispensers no longer eat backpacks when they are full [/LIST] Ragdoll and gib changes [LIST] [*] Ragdolls are no longer affected by concussion grenades [*] Ragdolls are pushed less by explosions [*] Ragdolls last for 5 seconds, down from 15 [*] Gibs are now more frequent from deaths with explosions (>30 dmg overkill rather than >50) [*] Dropped player weapons are now tied to cl_gib_lifetime [/LIST] Bugfixes [LIST] [*] Fix various HUD positioning on non-standard resolutions ([URL]https://github.com/fortressforever/fortressforever/issues/252[/URL]) [*] Fix cl_spawnweapon_scout and cl_spawnweapon_spy ([URL]https://github.com/fortressforever/fortressforever/issues/222[/URL]) [/LIST] Misc [LIST] [*] Railgun now glows more dramatically when it's fully charged [/LIST] We look forward to seeing you in game!