You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.
This year's Dead Space remake was pretty good. In fact, if you forced someone like PCG's Sean Martin to put a number on it and publish that number in an international videogames outlet, he'd say it was 84% good. But that doesn't mean it couldn't be better. What if, for example, its searing, high-res textures were replaced with a swimmy clatter of pixels? What if its sleek UI were substituted for an array of brutally functional squares? What if it ran on a PS1, not a PS5?..
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