There's more mining mayhem to come.
Here's what's planned for the rest of the year:
[b][u]Q2 / Soon:[/u][/b]
[list]
[*][b][i]Daily Challenge Levels[/i][/b]: Every 24 hours, players will be presented with a randomly generated level. The players who can finish the level with the fewest deaths and in the quickest time will go to the top of a daily leaderboard.
[*]Linux version: Hoping to get a native Linux version built soon, with the goal of optimizing for Steam Deck use.
[*]Customisable Gravestones: Choose between a selection of gravestones to express yourself a little bit.
[*]Vultures Update: More content, including vultures (to say the least).
[/list]
[b][u][i]Q3/Q4:[/i][/u][/b]
[list]
[*][b][i]Level Editor[/i][/b]: The big one. A fully-fledged level editor so anyone can make and share their own levels. It will take a while to polish and get working properly so won't be ready until later in the year.
[/list]
[u][b][i]Ongoing:[/i][/b][/u]
[list]
[*]Weekly updates and fixes will keep rolling out where necessary.
[/list]