1. Changed a new background to a darker red to help contrast against the score UI
2. Changed some angle settings on the enemy spawning and alerts of the enemies
3. Missing a collectible (Blue or Purple) now spawns a seeker missile on the bottom of the screen upwards.
4. Added in a new score UI (Actually already had this, just didn't post an announcement)
5. On the start screen of the game (Not the controller layout), the score shows your current highscore, then displaying zero when the game is started
- Jonathan
ːsteamsaltyː