Flame Keeper is a dynamic, action rogue-lite that sees you restore the Eternal Flame, stolen by creatures of shadow. Fight through a rogue's gallery of monsters in diverse biomes using fiery combat skills. No sweat for a lump of coal like you.
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The moment you've all been waiting for is finally here! Flame Keeper is blazing out of early access and into full release with version 1.0, hotter than a summer BBQ!
Get ready to ignite your gaming spirit as we introduce the Prophet, a wise villager who's seen more than a few winters and will guide you through the world of Flame Keeper!
But wait, there's more! Ascend to the Cloud biome, where you'll find icy islands that make winter wonderlands look like beach vacations. Watch your step, though, because the bridges are as treacherous as a shopping mall on Black Friday, and the spirits guarding them aren't handing out any deals!
The new biome is full of upgrades that will unlock new buildings for your village, so of course - it’s guarded by a brand-new boss as well!
So, grab your controllers (or whatever you’re playing with), and let's light up the world of Orbis together! Flame Keeper 1.0 is not just an update; it's a new adventure waiting to set your hearts on fire!
[previewyoutube=jNcQ00AGMoQ;full][/previewyoutube]
[h2]Changelog:[/h2]
[b]New content:[/b]
[list]
[*] Story driven by cutscenes that are unlocked after finishing every region
[*] New villager - Prophet that helps us to get known with surrounding world by dialogue system
[*] New biome - Clouds. It consists of icy islands connected by dangerous bridges guarded by hostile spirits
[*] New resource available on Cloud biome that unlocks more buildings upgrades
[*] Cloud biome boss
[*] Audio: spiders explosion
[*] Traditional Chinese and Japanese translations
[/list]
[b]Updates:[/b]
[list]
[*] Runes drop rate increased
[*] Settings and buildings descriptions text size increased
[/list]
[b]Fixes:[/b]
[list]
[*] The Tree Spider now fires a single projectile instead of a stacked double projectile, making it easier to deflect
[*] Runes building - upgrades amount label
[*] Platforms desynchronization on desert stage
[*] Lamps, runes, gears - labels position after dropping down
[/list]
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