This update addresses a few issues that have been identified:
- fixed: train suddenly stopped at certain locations while travelling; although it could be restarted, it would then becomes a 'run-away' which stopped responding to controls. The issue was traced to the unplanned activation of railcar coupler triggers which detect end-of-track buffers on sidings, and has been corrected.
- patched: Tractor-Trailer vehicle does not re-spawn in the correct location when loading a saved game. The issue was traced to the way trailers are connected. A temporary fix has been employed pending planned changes to the way vehicle trailers are connected. In the meantime, the patch seems to work well, though for best results, before saving a game (on exit) try to park the Tractor-Trailer on a flat area with a the trailer aligned behind the cab, just like your commercial driving instructor always told you to do. The patch also fixed an issue where the Tractor-Trailer could not be relocated to the Vehicle Garage (via the Equipment Inventory screen) after loading a saved game.
- fixed: certain locations re-spawned the incorrect amount of cargo (at some loading docks and railcars) after loading a saved game. The issue was traced to the way cargo inventories are itemized while saving game data. The issue was corrected by changes to the data structure of saved game files.
- new: added a loading bar when starting the game.
- improved: the general layout of the Distillery building area.