[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26358993/70ec86bbfc9a125411766f0cd76326da1b46388b.png[/img]
Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow:
[olist]
[*]Fix known issues (cause you don't paint a broken car)
[*]Balance things better (cause you don't drive a car with no tires)
[*]Polish the changes (now it's time for that paint job)
[*]Listen to feedback and suggestions the whole time
[*]Choose and develop a new feature
[*]Back to #1
[/olist]
And here are the results:
[h1]FIXED[/h1]
[list]
[*]Multiple localization fixes
[*]Operation pins spawns only inside region
[*]Fixed sound on closing region view
[*]Fixed sound on entering region view
[*]Fixed wrong calculations for influence and power
[*]Multiple agency weapon fixes
[*]Multiple agency upgrades fixes
[*]Multiple optimization fixes
[*]Fixed loading breakdowns from saved game
[*]Restricted closing agency weapon box with escape or right mouse click
[*]Fixed different breakdown pin scale ratio
[*]Fixed operation successful statistics on game end
[/list]
[h1]CHANGES[/h1]
[list]
[*]Operations are more balanced. Now money shouldn’t be your only resource to worry about
[*]When exiting from region, map is centered
[*]Monthly income is additionally balanced
[*]Restricted uncommon resolution aspect ratio
[*]Upgraded way of calculating exposure
[*]Each of rebellion point upon reaching decrease all of your resources by 30/60/90 %
[*]Warfare affects on all aspect types: Economy and military by 50%, Other aspect types by 25%
[*]Warfare and Breakdowns affects on your resources
[*]Reward on starting operation is same as reward on resolving, no changes between
[/list]
[h1]NEW FEATURES[/h1]
[list]
[*]Added additional information about your saved game slot in loading window
[*]Added choice in options for two different date formats
[*]Added tool-tip for Next Region and Previous Region button
[*]Branched regions are now highlighted in region view
[*]Rewards and costs are represented with base and bonus value
[*]Added tool-tip with additional information (bonus source) if bonus is active
[*]Added recovering region after warfare
[/list]
We will, hopefully soon, move on to a couple of completely new features.