Fix #4 and quite some Updates!

[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26358993/70ec86bbfc9a125411766f0cd76326da1b46388b.png[/img] Hey guys, we have been quiet for a while, but busy. As we announced the last time these are the steps we will do our best to follow: [olist] [*]Fix known issues (cause you don't paint a broken car) [*]Balance things better (cause you don't drive a car with no tires) [*]Polish the changes (now it's time for that paint job) [*]Listen to feedback and suggestions the whole time [*]Choose and develop a new feature [*]Back to #1 [/olist] And here are the results: [h1]FIXED[/h1] [list] [*]Multiple localization fixes [*]Operation pins spawns only inside region [*]Fixed sound on closing region view [*]Fixed sound on entering region view [*]Fixed wrong calculations for influence and power [*]Multiple agency weapon fixes [*]Multiple agency upgrades fixes [*]Multiple optimization fixes [*]Fixed loading breakdowns from saved game [*]Restricted closing agency weapon box with escape or right mouse click [*]Fixed different breakdown pin scale ratio [*]Fixed operation successful statistics on game end [/list] [h1]CHANGES[/h1] [list] [*]Operations are more balanced. Now money shouldn’t be your only resource to worry about [*]When exiting from region, map is centered [*]Monthly income is additionally balanced [*]Restricted uncommon resolution aspect ratio [*]Upgraded way of calculating exposure [*]Each of rebellion point upon reaching decrease all of your resources by 30/60/90 % [*]Warfare affects on all aspect types: Economy and military by 50%, Other aspect types by 25% [*]Warfare and Breakdowns affects on your resources [*]Reward on starting operation is same as reward on resolving, no changes between [/list] [h1]NEW FEATURES[/h1] [list] [*]Added additional information about your saved game slot in loading window [*]Added choice in options for two different date formats [*]Added tool-tip for Next Region and Previous Region button [*]Branched regions are now highlighted in region view [*]Rewards and costs are represented with base and bonus value [*]Added tool-tip with additional information (bonus source) if bonus is active [*]Added recovering region after warfare [/list] We will, hopefully soon, move on to a couple of completely new features.