Conquer a vast procedurally generated star system in Falling Frontier, a sci-fi RTS where intel and logistics are decisive factors. Design ships and raid enemy supply lines, lay minefields and construct recon stations, and ambush enemy forces within asteroid fields and nebulae.
Hello everyone!
The start of 2023 has been a bit quiet, but mainly because we've been working towards something very exciting which we're finally able to talk about. Not only have we hired a new full-time artist, but he's finished the first of many new ship designs. Say hello to the Sukula-class space barge:
[previewyoutube=pDWpnJef67I;full][/previewyoutube]
What you see here is a mining barge - it will be the primary ship used for mining resources in the game. We plan to have another variant that will serve a separate logistical function, but we'll save that for a later reveal!
Our new artist's name is Aleksandre 'Alex' Lortkipanidze, and you can see some of his past work [url=https://www.artstation.com/varzov/profile]here[/url] - we're very excited to have him on the team.
The Sukula is just the beginning! We'll be designing other brand new ships, but also re-designing existing ship models as we move away from purchased assets to bespoke ones designed from the ground up. Next up will be a rework of the Hano, and we'll let you know when it's new form is ready to be revealed!
That's not the only thing we've been working on though. If you watch the trailer closely you'll also be able to see the result of improvements to UI, a new tactical waypoint system, obstacle avoidance, and collision mechanics.
This is going to be an exciting year for Falling Frontier, and we want to thank everyone for their support and patience up until now. We can't wait to share more in the coming months.