This weekend, I've been taking a [u]much-needed[/u] break away from the computer. I told myself, [b]NO CODING[/b], and my wrists have thanked me for it. However, the weekend is almost over, which means I can [i]finally[/i] get back to Running Riot development.
Thanks to your great outpouring of feedback, it's clear what's on the list of the most important things that Running Riot needs. I wish that I could work on everything all at once, but I've gotta start somewhere. Therefore, my first two initiatives (in addition to general bug fixes and polish) are:
[list]
[*] Implementing [b]meta-progression[/b]
[*] Making the game more [b]challenging[/b]
[/list]
These two initiatives go hand in hand. I want Running Riot to be the sort of game that you want to explore. When you're not busy blasting away CyberPunks, I'd like you to be [i]thinking[/i] about new ways to blast away CyberPunks! I think that making the game more challenging will incentivize players to experiment with playstyles to find what works best for them. On the flip side, meta-progression will give players that sort of freedom to discover how they like to play.
Even though I haven't been coding this weekend, I have been doing plenty of design work that's ready to be added [b]ASAP[/b]. The game might get a little volatile as we find and fix balance issues, but that's the fun of early access!
I am incredibly humbled by the positive response to Running Riot. It's so cool to see players doing things in the game that I never anticipated. I'll continue poring over feedback from playtesting sessions, reviews, and YouTube videos to better understand what you all like and dislike, and I think we've got a great road ahead of us.
Love,
Evan Martinez