First Post-Release Patch (v0.1.1)

Fingerbang: All Bullets Pointin'

Fingerbang: All Bullets Pointin' is a fast-paced FPS inspired by both retro and modern FPS games. Fingerbang combines elements from each in order to create a mix of its own, with a scoring system added on top to gauge your performance through the different levels.

[h1]Patch 0.1.1 Notes[/h1] [h3][b]Hello![/b][/h3] This is our first post-release patch, introducing some slight quality-of-life changes as well as more comprehensive changes to enemy behavior and values. The update size is rather large due to changes taking place across multiple levels. You can find the exact changes listed below: [h3][b]Quality-Of-Life Changes[/b][/h3] [list] [*] Mouse sensitivity now goes down all the way to 0.1 instead of 1 [*] You can now set vertical mouse movement to inverted in the options menu [/list] [h3][b]General Changes[/b][/h3] [list] [*] Pulled the enemy gun position a bit closer to the body [*] Potential fix for enemies being able to shoot after dying [/list] [h3][b]Level-Specific Changes[/b][/h3] [h3]Training Level:[/h3] [list] [*] Potential fix for boss getting stuck on the door. [*] Moved green room enemies a bit closer to the door [*] Adjusted the position of blue room enemies to further apart from one another [*] Increased blue room enemy aggro range [/list] [h3]Red District:[/h3] [list] [*] Increased roaming enemies vision range from 22 -> 30 [*] Increased roaming enemies aggro range from 15 -> 25 [/list] [h3]Nightmare:[/h3] [list] [*] Increased enemy vision range from 20 -> 25 [*] Increased enemy aggro range from 20 -> 25 [*] Increased enemy shooting range from 20 -> 25 [/list]