First Devlog of 2025

Long time, no devlog. The last third of 2024 was pretty rough over here, and the development of Fragmented City was pretty much put on pause since the second half of October - but I'd like to emphasize that I still haven't given up on this project, and will make sure to continue the development in 2025! Those who follow me on Twitter, or Discord probably know that [b]a serious data loss happened in late April[/b] (3 months of work got completely lost) and recovering from it was the toughest work I'd ever had as a video game developer. Some minor details are still missing, and there might be some bugs, but luckily I was not only able to overcome the data loss, but continue the work further. I still publish devlogs [url=https://discord.com/invite/uutYVNaasp]in the Crow Bar Discord server[/url], but since not everyone is there, here is a list showcasing some of the more exciting features I've been working on: [img]{STEAM_CLAN_IMAGE}/43433521/583dddd6eec00ac35c328b607a3dbab214b60b11.png[/img] The Kingfisher Valley hub has been coming together nicely. I managed to add new locations, details and polish the level geometry. [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43433521/1d4506b057fb15f843b6a37d3a26b0ee4e0f1127.png[/img] One of the new NPCs in this hub can give you different sidequests (in case your morale is low, otherwise he will send you away). [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43433521/92bb8237a16c1f096d8746f173c0b4075434a9ea.png[/img] I've added a taxi driver as well who can take you to different locations (including Hawkfields). A new city hub (Sparrow Hollow) is going to be accessible via this method only. [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43433521/c70177fe95a0ca10eae32362ded2c1ca4a6b60eb.png[/img] You may remember a phone booth from the demo. I proudly announce that I've implemented a fully functional phone system with different numbers you can call. NPCs can either answer, miss, or even discard your calls - and this even dynamically changes depending on your current tasks, relations, etc. [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43433521/0acb5d08b933110419c8f0174d5ba47e7d25a915.png[/img] Completely reworked the input system to support customizing the movement keys as well. I can hopefully use this new system in Through The Fragmentation later on. [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43433521/68acf3e841b671b4f66b78b4f1623555fa6117eb.png[/img] Added new variables to the stats screen, so the game can account how many times you lied, stole a wallet, or rob a safe. Also, on the Settings/Interface panel, you can set whether you want to have the distance walked stat calculated in meters, or in yards. [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43433521/4ed3b5643d8bed8adc0e98ba6db28f0887f51628.png[/img] Worked on new websites you can visit to gather information related to different side quests, or secrets. Made sure that the game can remember which pages you visited, (in case an NPC mentions a website to you during a conversation, for example), and added alternative paths as well. [hr][/hr] [img]{STEAM_CLAN_IMAGE}/43433521/0808b2cecc6fb4bd0ebe73628e2952de423b9363.png[/img] I also made a special elevator for the game that functions as a teleporter between hidden areas. You need to find the codes to these areas, and sometimes even the way back to the City. [hr][/hr] [h3]Thanks for following the development, and Happy New Year![/h3]