First ‘Crew & A’ Developer Interview Video Out Now!

Badlands Crew

Create, customize and command your battle wagon to conquer crazed enemy factions and save innocent survivors scattered throughout the lawless Badlands in the aftermath of a devastating apocalypse. Do you have what it takes to Build, Evolve and Fight to survive?

Straight from the Studio, Jon Wingrove from Runner Duck took some time out from working on the new Badlands Crew to answer YOUR questions! Watch now as he talks more about the new vehicles, enemies, environments and gameplay features and all the exciting things we can expect in the latest and greatest instalment in the multi-million selling Crew Games Series. Welcome to the Badlands! [h3][b]Watch the new interview video here now![/b] [/h3] [previewyoutube=CfGqjywu44w;full][/previewyoutube] [h3]Read the full interview below: [/h3] [u][b]Interview with Jon Wingrove, Co-Founder and Technical Director at Runner Duck, creators of the Crew games series[/b][/u] [b]Question 1: Is Badlands Crew set in the same universe and timeline as Bomber Crew and Space Crew? [/b] [i]Well, Bomber Crew is set before either of the other two games. Space Crew showed a future where humanity had united together against the Phasmids. In Badlands Crew, things are very different to Space Crew - it is definitely a future where things have gone badly wrong for humanity. There aren’t that many people left, and they aren’t united at all, split into various factions - but perhaps there’s a glimmer of hope.[/i] [b]Question 2: How is the new game significantly different or innovative from the previous Crew games? Will there be a different level of difficulty from the past games? [/b] [i]This game is very different to our past two. It’s a real challenge for us, as we’re still a tiny 4-person team! The level of customization on the vehicle is far, far greater than our previous games. The same for the crew - who are no longer fixed to roles but can be levelled up in whichever way you want. Plus, there’s a real campaign map, where choosing the order in which you tackle missions can make a greater difference. Bringing it into a physical, ground-based combat space has really changed the nature of the gameplay, too - it’s much more visceral. Everything feels more joined up. Difficulty-wise, I enjoy our games most when they’re at their most challenging, but I know other people will be more interested in different aspects of the game.[/i] [b]Question 3: Is there a reason you chose the Badlands setting versus something like a ‘Submarine Crew’ or a world-war-style ‘Tank Crew’ title? [/b] [i]There are a few reasons. I think we wanted to do something with a lot more customisation possibilities, and really let our players go all out on making their vehicle and their crew their own - and the scrappy battle wagon trailer in Badlands Crew seemed like a really good fit for doing that. There are another couple of things, design-wise, which we often talk about - for example, the ‘separation of fates’ of your crew, and aiming for active on-board management of your crew. With a long, extendable, customisable vehicle - there’s loads of cool stuff we can do with the gameplay in these areas. Also, it’s just a cool setting. We’ve gone way overboard with some of the crew upgrades and gear, as I’m sure you’ll see in time.[/i] [b]Question 4: Will it be relatively easy for new players to get started in the game? [/b] [i]Yes! There’ll be a detailed in-game guide, available at all times by pressing F1. There will be tutorials in the first few missions. The difficulty curve will allow players to learn the game at their own pace, and there will be guidance throughout the first sections of the campaign. We’ll introduce game mechanics over the first few missions.[/i] [b]Question 5: Will there be boss fights or aces to battle like in Bomber Crew? [/b] [i]Of course! In Badlands Crew, to progress the campaign and gain territory, you’ll need to capture strongholds, occupied by Faction Warlords. Each Warlord will effectively become a boss, with an arsenal of weapons and distinct tactics to figure out and overcome.[/i] [b]Question 6: Can you tell us more about the giant worm-like creatures? Are they to prevent players going out of bounds, or just a hazard meant to discourage certain routes? [/b] [i]The sandworms… there’s still a bit of working out to do here, but they’ll most likely to get you if you’re stationary in your battle wagon. They aren’t present everywhere, and there are some areas with increased activity. It’s best to keep moving as much as you can![/i] [b]Plus, there are even more updates to come soon, featuring answers to more of your questions, so be sure to follow Badlands Crew’s developments and stay tuned![/b] [b]Please join us on our social channels and Wishlist Badlands Crew now! [/b] [url=https://discord.gg/vvpEQFDheX]Discord[/url] [url=https://twitter.com/The_Crew_Games]Twitter[/url] https://store.steampowered.com/app/2078230/Badlands_Crew/ [img]{STEAM_CLAN_IMAGE}/44301076/99aab8b35a5fe71ae11f507811048540821996b3.gif[/img]