First Content Update Is Here!

Forgive Me Father 2

Embark on a journey into the darkest nightmares to restore your sanity. Blast your way through hordes of possessed enemies, unlock an arsenal of deadly weapons and unearthly abilities, and get ready to face even more Lovecraftian madness in this action-packed FPS sequel.

Greetings, cultists! Cthulhu's beard of tentacles is frowning upon us and as it descends, it brings the first Content Update for Forgive Me Father 2! [previewyoutube=P2uzN3HrHNg;full][/previewyoutube] As we have teased in the most recent [url=https://steamcommunity.com/games/2272250/announcements/detail/7280704029866720410?snr=2___]DevLog[/url], this Content Update brings two brand-new levels, three new enemies, multiple new weapons and way more! The whole Change Log can be found below the article. We know that in the [url=https://steamcommunity.com/app/2272250/discussions/0/3872591600376309081/]Early Access roadmap[/url] we promised less content in the first update, but what can we say... we just love making our community happy! We have updated the roadmap accordingly. To ensure the highest possible quality of the game, we've decided on making two big Content Updates instead of three smaller ones during the Early Access period. With this approach, we will have more time to make all the new features as good as we want them to be, and make it easier for us to analyze feedback from you - as the new systems, weapons and enemies all work in tandem, giving more content in your hands at the same time means you can help us balance the whole game properly. However, fewer patches don't mean less content - rest assured, the Second Content Update will be filled with a huge amount of goodies as well. And if you don't own Forgive Me Father 2 yet, the game is currently discounted by 20%, as it's a part of Fulqrum Publishing's [url=https://store.steampowered.com/sale/LovecraftianDays2024]Lovecraftian Days[/url] event! So don't wait another second and come join the rest of the followers of Cthulhu on [url=https://discord.gg/97vgQEPKbx]Discord[/url], you can expect a w̷̡̽̔a̶̺̐̄ȑ̷̠̭m̸̙͖̃̚ ̷̛͎̐ͅw̴̹̐e̶̦̐̍l̶̜̍c̸͓͘͘ȏ̴͙̕m̵͇̹͑̓ë̵̬́ there, along with an epic contest that's starting today! [h2][b]FIRST CONTENT UPDATE CHANGE LOG:[/b][/h2] [h3][b]New Features[/b][/h3] [list] [*] Two brand-new levels to explore [*] Three new enemies to fight with [*] Players can now interact with piano and organs [*] Added an interactive gramophone [*] Added a New Dark Tome active effect [*] Added a New Dark Tome passive effect [*] Added Eldritch Grasper – a new Rifle variant [*] Added Blood Pumper – a new Pistol variant [*] Added Abyssal Shadow – a new Shotgun variant [*] Some mailboxes are now full of surprises! [*] Added Noir Mode [*] Added an option to change the blood color to green (Dark Tome and Noir Mode screen effect support will be available in the future) [*] Investigate the secrets of the priest's past. Look closely, and who knows what you may find [/list] [h3][b]Levels[/b][/h3] [list] [*] Fixed problems with static lighting on all levels [*] A familiar face now awaits at the end of each level next to a brand-new “finish level” sign, giving you a warm welcome [*] Health pickups have received a visual makeover [*] [b]HUB[/b] [list] [*] The level's name has been changed to Asylum [/list] [*] [b]Hospital (formerly named Asylum)[/b] [list] [*] The final encounter has been reworked to properly introduce the Dark Tome mechanic [*] Added tutorial for the flashlight [*] Player is now able to shoot through all grates in the level [*] The level’s name has been changed to Hospital [/list] [*] [b]Port[/b] [list] [*] Moved some boxes to avoid the player getting stuck between them [*] Added new details to the apartment rooms [/list] [*] [b]Shipyard[/b] [list] [*] Fixed an issue with possibility of getting stuck behind container door [*] Replaced the material on the wooden beam at the beginning of the level [/list] [*] [b]Sanctuary[/b] [list] [*] Blocked an out of bounds spot [/list] [*] [b]Cathedral[/b] [list] [*] Fixed an issue with enemies not being able to jump into the dining room through the hole in the roof [*] Improved enemy drop-down from the blue door area during dining room fight [*] Added new meshes to the blue door room [/list] [*] [b]Abandoned Tunnels[/b] [list] [*] Improved trains’ meshes and textures [/list] [*] [b]Sinking Station[/b] [list] [*] Improved trains’ meshes and textures [/list] [*] [b]Court of Sanity[/b] [list] [*] Slightly increased boss hitbox size [*] Boss now blinks red when damaged (similar to regular enemies) [*] The colored ring pattern now changes depending on the attack being cast [/list][/list] [h3][b]Weapons[/b][/h3] [list] [*] Fixed firing sound not playing properly when the player has no ammo [*] Shooting around corners with explosive weapons is now easier [*] Knife [list] [*] Increased swinging speed [/list] [*] Knife and Axe [list] [*] Fixed melee weapon marks not drawing on level geometry [*] Improved placement of marks when hitting the floor or ceiling [/list] [*] Pistol [list] [*] Reduced accuracy of the first shot [*] Reduced shot accuracy when shooting continuously [/list] [*] Double Barrel Shotgun [list] [*] Killing tough opponents at closer ranges is now more reliable [/list] [*] Grenade Launcher [list] [*] Grenades now break window glass instead of exploding on impact [/list] [*] Mortar [list] [*] Deals more consistent damage to enemies right next to the exploding projectile [/list] [*] Flashlight charge speed now increases while Dark Tome’s Haste effect is active [*] Fixed player's explosive projectiles exploding while loading the game [/list] [h3][b]Enemies[/b][/h3] [list] [*] Fixed an issue with enemies getting stuck when spawning in some arenas [*] Enemies’ corpses can now destroy windows and breakable objects except explosive barrels [*] Liquidator [list] [*] Liquidators can now be headshot in their pre-melted state. Shoot their head for extra damage, shoot their backpack to melt them. Make your shots count! [*] Backpack now explodes when shot, dealing damage to everything nearby [*] Liquidators now shoot twice as many bullets, each dealing less damage [/list] [*] Fixed pre-melt Liquidator having post-melt health after save loading [*] Fixed enemies being able to hit the player through walls with a melee attack [*] Fixed enemy health not scaling properly when switching difficulties [/list] [h3][b]Dark Tome[/b][/h3] [list] [*] Haste effect is now available to the player for free when Dark Tome is unlocked (for older saves the effect will be unlocked automatically) [*] Adjusted pricing of all Dark Tome effects [/list] [h3][b]General Fixes[/b][/h3] [list] [*] V-Sync is now working as intended [*] Buying new weapon variants or Dark Tome effects now also automatically equips them [*] Fixed explosions causing slowdown on higher effects quality settings [*] Improved image clarity by reducing TAA jittering and ghosting artifacts [*] Fixed mouse cursor disappearing in pause menu [*] Fixed an issue with some objects sometimes appearing blurry [*] Fixed menu background not looking properly when playing on a narrow resolution [*] Text size has been slightly increased [*] Explosions now cast light on higher Effects quality settings [*] Fixed footstep sounds not working when Weapon Bobbing option was disabled [*] Fixed a possible error with game being loaded on the wrong map [*] Fixed an issue where replayed level statistics were not being displayed after exiting the pause menu [*] Fixed an issue with involuntary camera movement in main menu [*] Fixed various game saving and loading issues [*] Improved performance when a large number of save slots is available [*] Fixed save file timestamp being overridden when it shouldn't have [*] Fixed incorrect sounds sometimes playing while loading a save slot [*] Dead enemy bodies will now drop when ending up on a ledge [*] Fixed player being able to finish the level postmortem [*] Fixed issues linked to loading the game in water [*] Fixed an issue with Dark Tome post-process effect disappearing after making changes in gameplay settings [*] Fixed an issue with possibility of including special characters in save slot name [*] Fixed save slot miniature abnormality when using low FOV [*] Minor UI readability improvements [/list] https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/