First 48 Hours Update - Feedback and Improvements

The World Next Door

An addictive mix of lightning-fast puzzle battles, powerful storytelling and immersive visual novel elements, The World Next Door follows Jun, a rebellious teen girl trapped in a parallel realm inhabited by magical creatures, who must find her way home before time runs out.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33145580/b96d66db0613b7fb72869edcbd001c5f76129b6b.png[/img] Good morning! First off, a huge thank you to everyone who picked up the game in the first 48 hours, and for all the amazing folks streaming the game this week! We’re ecstatic to see so many people enjoying The World Next Door and sharing it with others. We’re keeping a close eye on Twitch, Steam forums, and emails coming our way for feedback on how to improve the game. For example, yesterday we pushed a patch to fix a side quest bug on Steam (that’s good!) and for a bit there, the game had no audio (that’s bad!) Luckily, we learned about it right away from a Twitch stream, and we were able to fix it quickly. We’ve received other notes, and wanted to run through some of the other fixes we’re currently working on: [list] [*] Casting and tethering precision needs tightening up. We’re aware this is causing frustration during battles, and we’ll be addressing it in our next patch. [*] Camellia identifies as non-binary and uses they/them pronouns. There is copy in one of the side quest descriptions which refers to them as “her” - this is a mistake that wasn’t corrected while our team was developing their character, and I regret not catching it. We’ve updated the script, and this will be resolved in our next patch. [*] Some players are reporting issues playing the game using certain controllers. We tested as much as we could with Xbox 360, Xbox One, PS4, and Steam controllers - if inputs aren’t working for you, please let us know what your setup looks like! [*] Starting the game using keyboard controls needs to be more intuitive and consistant. We’ll be updating our UI and how inputs work in certain scenes to improve the game for playing without a controller. [*] There is an interaction icon that pops up over a trash can in the quad on certain days… this is leftover from content that we cut from the game, so you’re not missing anything there! [*] It’s possible to fail a side quest late in the game if you respond to the characters involved in a very specific way. We’ve fixed the issue and will have this updated in the next patch. [*] There’s a minor typo during Rainy’s side quest. It’s not the wost, though. [/list] Being a small team, the best way for us to continue to improve the game right now is from your comments and emails - so please keep reaching out in Steam discussions! Have a great weekend! - Corey