Final Update Before Launch

Toy Tactics

Become a master strategist in this physics-based Real-Time Tactics game! Command minifig-inspired armies and customize strategies with hand-drawn formations. Conquer unique campaigns for all five armies and unleash massive battles in both single-player and multiplayer modes. Victory awaits!

[img]{STEAM_CLAN_IMAGE}/41327815/9354bcdbebb928a7903e1d55216b62e4b72038c4.png[/img] [h3]As we approach the official release, we’re excited to announce that everything is now finalized. Get ready to sharpen your skills, because the upcoming game modes available at launch will be [b]Multiplayer Versus (1vs1)[/b] and [b]Multiplayer Cooperative (1+1 vs AI)[/b].[/h3] [img]{STEAM_CLAN_IMAGE}/41327815/38eae21483370cff79208b1b920190ce78d61738.png[/img] [h3]What’s New in This Update:[/h3][list] [*][b]Touchscreen Support:[/b] You can now enjoy full touchscreen functionality. [*][b]Scene Updates & Balancing:[/b] Multiple scenes have been updated and rebalanced for better gameplay. [*][b]Skirmish Mode Warning:[/b] A new alert will notify you if you attempt to start Skirmish mode without any spells equipped. [*][b]Unit Videos in Army Camp:[/b] Watch your units in action with new videos available in the army camp. [*][b]Boss Improvements:[/b] Fixed boss attack cancellations and rebalanced their difficulty for a more engaging challenge. [*][b]Customization:[/b] Your selected colors are now saved automatically. [*][b]Visual Upgrades:[/b] Decals have been replaced with a new system, and trails and particle render orders have been refined. [*][b]Enhanced performance:[/b] Improvements to ensure smoother gameplay and faster load times. [*][b]Environmental Updates:[/b] Removed underwater vegetation to enhance performance. [*][b]Cinematic Additions:[/b][list] [*]Visualize army cinematics directly from the camp. [*]Enjoy the new boss ending cinematics, everytime you defeat any boss.[/list] [*][b]Gameplay Tweaks:[/b][list] [*]Karts now halt when captured by enemies. [*]Chest retrieval mechanics have been revised for specific scenarios. [*]Improved arrow sticking for more realistic interactions. [*]Reworked pathfinding costs for navigating through and around buildings, both intact and destroyed.[/list] [*][b]Bug Fixes:[/b][list] [*]Various achievements have been corrected. [*]Spells on top of buildings are now functioning as intended. [*]Resolved issues with specific spells, including Trojan Horse, Galleon, and Barrels. [*]Relic fixes, including adjustments to Ghost Area, Wolf Cloak, and Ancilia.[/list] [*][b]Audio & Visual Enhancements:[/b][list] [*]Credits audio now respects master volume settings. [*]Simplified Fireflight light effects for better performance. [*]Campaign markers have been resized and modified for improved clarity.[/list][/list] This will likely be the final update before the official launch, so dive in and explore these changes as you prepare for the big day! [img]{STEAM_CLAN_IMAGE}/41327815/479deeb53943317fb77fb45b1e1dec8916e6d306.png[/img]