[h1]New Features[/h1]
The window manager has gone through a series of changes and is now, hopefully, the final version, although there might still be some quirks or bugs to remove.
[b]To summarise:[/b]
All popup windows/cards now have a close icon, and while a popup window is displayed, the time stops. This will prevent sudden encounters and similar while reading something.
While the time is stopped, whether because of a popup, an encounter or any other reason, the clock on the status bar will flash.
Changing the game screen, bringing up the popup menu or any other popup view will close all other popups.
[h1]Other New Features[/h1]
The encounter report genereator was improved in many ways, and now also creates more detailed reports in cases of failure. All the reports are meaningful and contain hints on use of equipment, spells and artefacts.
The game now sports a proper intro, loading screens and a game over screen. The end credits remain the same, but do restart to game menu instead of leaving the game in responseless state.
New content, 30+ new gang types, monster types, encounter types, quests, troubles and location sites. Also, there is now more content and variety in the story generator. Some inconsistencies and many language issues were also fixed.
The potions section of the shop has been renamed to spells, and now also includes all global effects and additional global modifiers for the spells themselves. This should also make things less confusing when the spell list is empty.
The shop now requires you to [b]Hire[/b] an ally, clicking on them will only select them, so you can still change your mind. If the ally is unavailable for some reason, the Hire button will be grayed but you can still click it to find out more.
In the shop, spells section, the [b]Uninitiated[/b] button now allows you to click on it and get a tip on who may or may not use the spells.
The popup menu has icons for some items, and color circles for the reporters. When an item in the menu is grayed it may still be clicked, which usually brings up some explanation on why it is inactive.
The reporters may now be viewed even when off-screen, using the popup menu. Their card now properly reflects their current state of affairs, such as [i]Recovering[/i] when in hospital or therapy, [i]En route[/i] when returning to office, [i]Taking a break[/i] when outside for coffee etc.
The equipment in Upgrade Shop may now be right-clicked to bring up the description card.
The case files & reporter stories may now be scrolled like other windows.
When an equipment is disabled due to any of the encounter's attributes, this is now better explained in the shop. For example, "protected" attribute comes with "Protected from mundane weapons" line explaining why those items are disabled.
The artefacts & tomes are more powerful now, but also more expensive.
And last but not least, the way too long sound effect for some alien creatures was shortened to below 10 seconds.
[h1]Notes[/h1]
To toggle your release to beta, use the Betas tab in the game's Properties dialog box.
[b]You will not be able to use the old saved games with the new beta.[/b]
Please, leave all the additional feedback, bug reports and similar in this thread. This is the final beta, and while there are still some smaller issues and some features, like steam leaderboards and some additional achievements to implement, this is mostly it from the developer's side.
We tried to include as many of the ideas and improvements suggested by the players as we could, to our best ability. But we might have forgotten something, or something new could still come up, so feel free to remind us or suggest anything.
There is still more work to be done in the tutorial as well, as it needs to be updated to everything that's changed. You are welcome to post any comments regarding that as well!