Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Dear travelers of the Otherworld!
We’re happy to announce that we just released Content Patch [b]Version 1.1[/b]! Since the release of the game we’ve been collecting and evaluating your feedback and build this version solely based on it. It was a super intense and exciting month for us - and at the same time we’re now curious how you’ll like it.
We've also prepared a six minute long Update video. Keep in mind the video is in German but of course we've got English subtitles!
[previewyoutube=ch5v-uCpZiI;full][/previewyoutube]
Sadly we had some hiccups with our Loca Studio regarding timings which is why the French localization will be updated on Monday. However, so you can continue playing in French, we’ve built in a placeholder translation for now. So please don’t be confused if things may sound a bit weird for now, everyone is working hard to get that fixed asap. Sorry for the slight delay here.
We also have a small surprise for the Christmas season which we’ll announce tomorrow in our [url=https://discord.com/invite/XxQ873Hhqs]Discord[/url]!
We’d be happy to get some feedback from ya’ll and wish you a pleasant journey through Drova. May the Bygones guide your way.
Also: Right now the Steam Awards Votes are happening on Steam. And we’d be super grateful if you could also vote for Drova, that’d be really amazing!
[h3]Patchnotes[/h3]
[b]Tweaks/Changes[/b]
[list]
[*] Added quest chain and NPCs for fast traveling
[*] Added new item to reset learning points spent on attributes, quest starts at Aidan
[*] Added a legendary slingshot!
[*] Added a warning before entering the Red Tower to indicate point of no return
[*] Added more dialogs to NPCs in bandit mine when entering from the outside
[*] Added dialogs to various NPCs from the bandit mine when meeting them outside the mine
[*] Added a way to rescue Cay but keep the spark
[*] Added a way to buy the relic from Boris
[*] Changed dialog with the Refuge when warning them and added responses later in the game
[*] Changed dialog before spark ceremony to better indicate effects on the world
[*] Collecting money from Mog only possible in act 1 now
[*] Reworked what rings to give to Locke in Nemeton
[*] Added possiblity to buy faction armors from the blacksmith from each faction
[*] Added preview of faction armors when choosing them for the first time
[*] Changed some journal entries for "Your very own Runestone"
[*] Added dialog to Asmus and Humbert after fire festival
[*] Added a training fight to Farina after getting the runestone
[*] Repositioned Leru in Forest Primeval
[*] Changed journal entries during expedition in the moor
[*] Added a hint to Meluna on where to find Bady later
[*] Added a way to warn Almar about the pickaxe scam
[*] Added additional hints for the vandalism quest in Nemeton and Adwin behaves more obvious
[*] Letter from Mikesch master can now be given to Boris
[*] Tristans map can no longer be found before chapter 2
[*] Decorated blessing locations to match the descriptions better
[*] Added a workbench to the tavern in the forest
[*] Added hints for the music puzzle in the library
[*] ChaosSpirits now disappear after looting them
[*] Changed journal entry for quest "Fish for Dunja" to clarify quest goal
[*] Improved Baltus routine after unloading the rubble in the bandit mine
[*] Improved foglet AI when player leaves the fog area
[*] Changed answer from Eugen after defeating Farlan when trying to get his vote
[*] DiggerPigs now play an intimidate animation
[*] Added a sound to the transformation of the silver spear in library
[*] Added a new animation for piglets
[*] Added new rotting state for critter rats
[*] Improved laughing animation for humans
[*] Own arena fights can be manipiulated now
[*] Added a new sprite for caltrops after triggering
[*] Changed how the roof fades at Aidan
[/list]
[b]GUI Changes[/b]
[list]
[*] Reworked the rebinding system to allow more customization
[*] Added a new category to journal to help find and memorize people in the world
[*] Added names of people and creatures when looting them
[*] Added more markers to be placed on the map
[*] Added a new map of the caves below the Remnants Camp
[*] Added a new menu to (re)view tutorials from the pause menu
[*] Added new icons for items in inventory and merchang menu to indicate learned recipes and spells
[*] Tweaked all minigames
[*] Added a "perfect" timing for mining minigame
[*] Changed how fishing minigame works
[*] Added more save slots (PC only)
[*] Added a shortcut to trigger camera zoom from within the game (PC only)
[*] Added shortcuts to player menus (inventory, journal, etc.) to swap between tabs without clicking (PC only)
[*] Added a counter for equipped ammo in the inventory
[*] Added help to learning GUI to see how much Prowess is learned
[*] Changed how attributes are displayed in learning GUI after the limit has been reached
[*] Changed how the number of owned items is displayed in crafting menu
[*] Added segments to focus bar to improve readability
[*] Flipped colors of rune puzzles to match the hints in the world
[*] Improve controller navigation to trading menu
[*] Improve controller navigation to crafting menu
[*] Improve controller navigation to journal
[*] Added option to toggle hardware accelerated mouse icons
[*] Added option to disable to auto-aim with controllers
[*] Added option to change color of friendly healthbars to help with red-green impairment
[*] Added more autosave intervals in the options
[/list]
[b]Balancing[/b]
[list]
[*] Tweaked poise regeneration of enemies to give more time to intervene
[*] Poison now also reduces phyical armor by 30% while active
[*] Swapped names of Execute and Blood Frenzy
[*] Blood Frenzy now also applies bleed effect. Extra damage per stack reduced from 50% to 35% and focus cost from 50 to 40
[*] Surprise Attack now quadruples chance to land a critical hit instead of adding 25%
[*] Poisoned Tip now only has a chance of 50% to poise instead of poising 100% of the time
[*] Pierce focus cost reduced from 70 to 60
[*] Firecry base damage per tick reduced from 150 to 120
[*] Reduced damage of spear secondary attack but generates focus now
[*] Focus Catcher talisman triggers a bit later to avoid activations even when canceling spells
[*] More reward for betting at the arena
[*] Tweaked item prices
[*] Added experience points to small spiders
[*] Increased chance of arrow recovery
[/list]
[b]Fixes[/b]
[list]
[*] Fixed a bug with the worms where they did not die properly when going back into the earth
[*] Fixed bird sounds at night
[*] Fixed a bug where opening letters from inventory didn't work when journal was never opened
[*] Fixed a scaling issue with the quickslot elements
[*] Fixed a bug where boars stay after the Diemo fight
[*] Fixed a collider issue that prevented interaction with a palisade in Nemeton
[*] Fixed lots of typos
[*] Fixed lots of issues with obstacle colliders
[*] Fixed an unintended entry into the Forest Primeval with Misty Step
[*] Fixed an issue with the achievement "A Nice Beginning" that sometimes didn't fire after loading a savegame
[*] Fixed a cutscene where Aidan doesn't interact properly
[*] Fixed a bug where arena fighter didn't start with full health
[*] Fixed an issue with Delani dialog where she keeps talking about the bandits at the bridge
[*] Fixed a bug where players can got rewards from Fulk indefinitely after finding the corpse
[*] Fixed a money glitch when borrowing money from Friedel
[*] Fixed a dialog error with Antonius where he keeps saying the same thing
[*] Fixed a bit of dialog from Bernold after joining a faction
[*] Fixed some quests at Georgefarm after chapter 2 - some are canceled now
[*] Fixed teaching dialog with Fritjhof after learning everything
[*] Fixed getting a letter from the blackboard in Nemeton twice in different chapters
[*] Removed some objects from counter in the Remnants tavern